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edgeball
Creator of
Recent community posts
Thank you! Reaching the current end is the best thing you could tell me. And A Dark Room is the game that made me want to build this, so that comparison made my day.
You're right about the text. I write this with a lot of help from Claude, and some of that shows: in places it sounds more like an AI trying to be deadpan than like actual deadpan. A proper human pass on the text is on my list.
Thanks for playing, and for the kind words.
Thanks a lot for playing, and for writing all of this up. This is exactly the kind of feedback I was hoping for.
On clicker vs. idle: you're right, the switch at Pip is a jolt, and you described it better than I could have. Honest answer: it's my hobby project and I want it all, clicker, idle, RPG, the lot, so it might get even worse before it gets better. But "the rhythm breaks" is a fair point, and I'll keep it in mind. I like your idea of letting good timing feed into training.
The focus bar: agreed, it should fill like the others. Consistency wins.
And the log: not intended, that's a bug. Thanks for spotting it, I'll look into it.
Thanks again!
