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Eddy

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A member registered Jul 29, 2025 · View creator page →

Creator of

Recent community posts

Thank you! A lot of love went into it. Thank you, but our balance was a bit off. But thank you for taking the time

We should’ve cooked lol

Thank you for taking the time! Will try to improve it so that its a bit more playable

Hey! Thank you so much for the kind words. We also felt bad. Justice for Toasty!

Thank you for taking the time to try our game out! Unfortunately we couldn’t properly communicate the aim of the game so the theme doesn’t come through. But the basic gist of it is that the gun shoots itself in a countdown. You can also shoot it manually, but the higher the number on the countdown, the lower the damage it does. If you rapid fire, it will take a lot to kill an enemy

Hey! But thank you for trying it out. There were a couple of issues during development so you are right, but thank you for the feedback and for taking the time

Great job! Crazy that something like this can be accomplished in such little time.

Of course! Great job on your game as well

Yes! Its actually an export bug from Godot that we couldn’t figure out. Set our sprite texture to use the “nearest” filter, but when exported, it went back to being blurry and those lines appeared. Need more time to figure it out. But thank you for playing!

Hey! Thank you for taking the time to try it out. The game loop was complete, but we couldn’t add additional polish to show that the game was won or progression. I guess the nature of the game jam :(. But thank you!