Yes! Its actually an export bug from Godot that we couldn’t figure out. Set our sprite texture to use the “nearest” filter, but when exported, it went back to being blurry and those lines appeared. Need more time to figure it out. But thank you for playing!
Hey! Thank you for taking the time to try it out. The game loop was complete, but we couldn’t add additional polish to show that the game was won or progression. I guess the nature of the game jam :(. But thank you!