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Eddy

27
Posts
1
Followers
36
Following
A member registered Mar 09, 2025

Recent community posts

This is adorable!🥹 I'm going to enjoy playing it during the Holidays!🧑‍🎄🎄👍

This game really captures the theme and spirit of the holiday well. Quite excellent.

Such a wonderful browser game! Whimsical, and just the right length. I love it!🥰

This game is totally irreverent and hilarious! I enjoyed it. Really fits the theme with its "don't give a f" art style.👍

Best game I've played all week! "Fushigi ball"😂 "Am I stalling for time?"🤣🤣🤣

The length was perfect for a browser game. Bravo!

One thing I remember specifically is that there was a dialogue option with the mage in the maze-city that had to be selected after doing a something, and gave a different result before doing a something. The thing is, the exact dialogue option's text remains the same, so I never thought of trying it again.

There were several instances like this: the game's logic was not at fault, just some fiddly mechanical issues.

This is very creative! It's neat to see familiar locations in this sort of de-make.🙂

Impressive! I love a good old blocks game.👍

Very cute! Creative premise!🙂

Very nice art style! 👍

I love The Telwynium saga!

...All the way up until Tani's section in this installment. It was dreadful. It was the anti-Telwynium section of Telwynium. No flow. Tricky. Literally hard to navigate.

I didn't need a walkthrough until this section. What a letdown.😞

This is a fantastic series. Everything I like about 'RPGs,' without the stuff I don't! And I love this kind of setting. The graphics and music have a vibe to them

This latest episode was the biggest and meanest yet. I feel for our protagonist.🥺 Quite a journey.

Now I'm off to read Crescent Truth.

A great little experience! Well-developed adventure game with excellent dialogue, great art, and solid mechanics.👍

I hope to see more adventures of Maura & Ash!

Hello. The downloadable zip file seems to be corrupted.🥺 Investigate if you can.🙏

This was innovative! What I like about VNs and P&C adventure games in one title?! Mad sorcery, says I!

Hello. Every time I try to use the pendant with the buttons the game throws an exception:

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/noticedujeu.rpy", line 53, in script

    call screen chloe_hud

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_control.rpy", line 131, in __call__

    renpy.show_screen(self.screen, *self.args, **self.kwargs)

Exception: Screen LependentifduBaron is not known.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/noticedujeu.rpy", line 53, in script

    call screen chloe_hud

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\ast.py", line 1971, in execute

    self.call("execute")

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\ast.py", line 1953, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\statements.py", line 349, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\exports.py", line 3420, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\ui.py", line 301, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\core.py", line 2166, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\core.py", line 3208, in interact_core

    rv = root_widget.event(ev, x, y, 0)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\layout.py", line 1202, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\layout.py", line 1202, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\layout.py", line 1202, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\screen.py", line 793, in event

    rv = self.child.event(ev, x, y, st)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\layout.py", line 1202, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\layout.py", line 1430, in event

    rv = super(Window, self).event(ev, x, y, st)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\layout.py", line 288, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\layout.py", line 1202, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\behavior.py", line 1174, in event

    return handle_click(self.clicked)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\behavior.py", line 1095, in handle_click

    rv = run(action)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\behavior.py", line 395, in run

    return action(*args, **kwargs)

  File "renpy/common/00action_control.rpy", line 131, in __call__

    renpy.show_screen(self.screen, *self.args, **self.kwargs)

  File "C:\Games\ChronicaTemporalis-0.17-pc\ChronicaTemporalis-0.17-pc\renpy\display\screen.py", line 1322, in show_screen

    raise Exception("Screen %s is not known.\n" % (name[0],))

Exception: Screen LependentifduBaron is not known.

Windows-10-10.0.22631 AMD64

Ren'Py 8.2.3.24061702

Version 0.17 0.17

Fri Aug 22 22:30:46 2025

```

Very cool artwork!😊

Whoaaaaaa! This is a trip! I love the graphics, sound, and atmosphere! Any news on the launch date?

It looks pretty cool! I hope you make a full version some day.😊

Am I supposed to be able to get English?

Neat idea for an interactive experience! I had some technical issues—and a couple of crashes—but I like what I got to play.🙂

I'm really impressed with the vibe this game gives and how well everything works together. Thanks for the experience!

This is seriously impressive.❤️ I hope you can teach others how to do this. There must be so many creative stories and experiences out there that just need some help to get implemented!🥹

(1 edit)

Would not run for me.. but the "final build" did. 🤷‍♂️

Ooh, I wish my Russkiy was good enough to play this!!🥲

Adorable! I enjoyed this short, cute little thing. :3

I like the design of this point & click adventure game. It's broken up into small, digestible "vignettes." I think that was a smart move: it made it flow really well.