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Eddio

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A member registered Jan 22, 2018 · View creator page →

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At this time, there's no set alphabet for the in-world languages in this game. Maybe later on that'll be revamped, but for now, it's treated as seeing the world through Killigan's lens: He understands New Bovolian very well as his native language (equatable to our English), while Skrilzian (writing in the style of the image below) looks incomprehensible to him. Both phonetically sound the same, but are written differently.


Okay yeah, this is intended and working properly. But I'll add in some clear signaling that Wits are supposed to be decreasing for these days.

Was able to find the specific hub that has this present, will take out the "Share a meal" option in the next version, since it seems obsolete. It shouldn't have shown up at all however, since there's code immediately before this hub for disabled options to not be shown...

Seems to be working fine on my end, can you be more specific about how the rations aren't working? 

It's intended for Killigan to be consuming 1 ration, drinking some of his canteen water, and getting bad sleep (since he has no bedroll) per day after the Redroot Wilds inn until he reaches Aris.

I'm not able to replicate this error on my end, tried both from the Trailmarker and from the beginning. Maybe try reinstalling the game?

Are you on the latest version, v.0.56a? If so, can you show which CGs aren't unlocking?

The concept's always been for companions to join Killigan on his journey, so unfortunately, I don't really have a concrete answer for your latter questions! It'd be a much lonelier adventure, for sure. And much less fun or entertaining to write about.

Thanks for the feedback! This game is a VN/RPG hybrid, so while there are elements from both, there won't really ever be a "game over" screen. If Killigan happens to run out of health, or completely fail at every possible opportunity, the situation will still be "solved" in some way that makes sense for the context. I'd rather have players progress the story than try a specific fight over and over just to see what happens next. If you want an altered outcome (or better stat gains...), there's still the option to try that fight over and over, but it won't block story progress.

And as for your crossed-out question: no! I usually make it pretty clear when watersports-like scenes are about to happen, with a choice to go through a different path or two instead.

Just pushed a new build v.0.56a that should have fixes for the stuff y'all reported in this thread, please let me know if you find any more!

...Uh, that's a fun thought experiment! But extremely unlikely it'll be considered for the game in the near future, since, y'know, it'd be rewriting the whole story.

Thanks for reporting these bugs y'all, working on getting 'em fixed as soon as possible!

All good, thanks for helping us find this bug!

We managed to figure out was caused this and did some backend fixing up, it seems like it was mainly caused by having broken armor when reaching a stopping point on one playthrough, then starting a new playthrough without closing the game prior. Fix should be implemented in the next version!

I'm not able to replicate this, all available armor when starting from that trailmarker seemed to not need repairs. Can you give more details about the steps you took to end up in this state? Maybe where in the story you stopped before starting from this trailmarker?

(Also for future reference, please use the pinned Bugs/Typos thread for reporting any bugs like this.)

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Hey y'all!

This thread is for general discussion of content from the latest public build, v.0.56!

Be warned, spoilers can run rampant here!

(1 edit)

Post any bugs or typos you've found from v.0.56 here!

Please try to be as informative and detailed as possible with your report so we can tell exactly where you're encountering an issue!

Thanks! And the judges hosted a stream for the awards about a week ago: 

Glad you enjoyed! And thanks for the feedback, we'll see what we can do regarding those buttons! 🔧

This is technically correct grammar, but I'll adjust it since the wording's kinda weird.

It's published on the Minoh Workshop account, same one that publishes Minotaur Hotel. Sex Drive itself can be found here!

Yep! Sex Drive just released v.0.2, so devlopment will resume on KT this month!

Not yet...!

No. It's taken a backseat for a bit while I finish assets for the other project I'm working on, Sex Drive. KT updates will resume afterward, I have no intention of abandoning this game. Please be patient.

Fixed now, in v.0.52a!

Thanks! And nope, this is the only path forward

Hey y'all!

This thread is for general discussion of content from the latest public build, v.0.52!

Be warned, spoilers can run rampant here!

Post any bugs or typos you've found from v.0.52 here!

Please try to be as informative and detailed as possible with your report so we can tell exactly where you're encountering an issue!

Figured out what caused this: trying to adjust an old command that could have been causing problems, but ended up being another thing entirely. Should be fixed now in v.0.51b!

(1 edit)

Post any bugs or typos you've found from v.0.51b here!

Please try to be as informative and detailed as possible with your report so we can tell exactly where you're encountering an issue!

(1 edit)

Fixed now, sorry! When I was going through the regular upload process a few weeks ago, something must've caught a hitch and untagged the builds for their proper platforms. Please let me know if it's still not working!

Post any bugs or typos you've found from v.0.50 here!

Please try to be as informative and detailed as possible with your report so we can tell exactly where you're encountering an issue!

Zhokhar's romance route doesn't become available until reaching Spiceport City. If you want to pursue a relationship with him, stay single until then.

Eventually, yes. And thanks!

This looks like it may have been caused by skipping through dialog too fast, so the sprite didn't go to the proper position in time. I'll add in a failsafe to that segment regardless.