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EcoLaserBuilder

11
Posts
A member registered Aug 01, 2019

Recent community posts

Well, you got half of your wish, it seems. It's free here now

A sweet little game. Soundtrack is excellent, visual style is pleasant too. The mouse controls I wasn't sure about at first but I got used to them (plus there's an invert mouse toggle in the menu). 

PSA to players: I think it's best played with good stereo headphones, the main way you can tell where cats are is that they meow (only cats you haven't clicked yet will meow idly). Not impossible to play without but I think the best experience is when you do have them. 

Despite the graphics being on the low poly side, it does seem to ask for a fair amount of juice from my computer while running. This isn't a critisism, just a note to potential players. Mine didn't have a problem (it just made more noise) but another 2 commenters said it ran slow on their system so be aware and check graphic settings if needed.

The one thing I did find a little annoying was the trees moving while you simply hovered the mouse over them. Having the environment react to interactions is good and make the game feel more tangible but whenever I would move past a tree, it would russle and I would quickly think this was a cue that there was a cat moving inside. I think the trees should still russle on a click but I don't think hovering should produce a reaction. Also the tree shadows didn't seem perfect on my machine.

Chill vibes all around. You don't need to collect all cats and yarn on each level but I felt like I couldn't leave the cats behind. According to the discription above, we are saving them from the cold by finding them, so it would be irresponsible to move on early. I'm pretty sure I'm on Santa's naughty list for opening so many presents that weren't mine to search for cats and yarn in them. But that's a price I'm prepared to pay to save the cats.

Simple to pick up and play, nice art style. When I played as chuck, the bandits often seemed to get stuck in the corners (or maybe this is their strategy?) and the second level as the bandits it got softlocked after killing Chuck (I had 2 gun bandits still alive)

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Thanks for the game! I found it quite confusing to be thrown in like this but I guess friendly intros sometimes have to be sacrificed for jams. From what I understand, I am meant to make decisions about whether a certain event happens or not, acting as the RNG. There is a fixed probability that the likelihood of an event is supposed to be and straying from it (like, always hitting when the probability of a hit is 80%) makes the gamer more suspicious of me because they think I'm lying about the probability. I like the concept quite a lot, it's almost a stealth game with how you're trying to seem as normal as possible. I think the bars at the bottom are health and susness but I don't fully understand how to read them, if they're changing they're doing so so slightly that I don't really notice.

The Livecam is a great idea for a more visual indicator of how suspicous my player is feeling with me. But sometimes they change reactions when I select a damage value, but then moving the slider back to where it was doesn't revert the change, which I thought it would. Maybe only change reactions when I lock in how much damage is done (since in-universe that's the point at which they would actually notice my BS) It's hard to see how far I am from finishing the game, I'm guessing that would be when either fighter wins? Or is it just if the gamer wins? In part because of the instant dive into action, I'm not sure if my only goal is to be a believable RNG or if I'm trying to also help the gamer win/lose.

I think I triggered a subtraction glitch where the Sus meter goes to 8.550001/10, guessing it isn't meant to. I'm not sure how you'd fix or even reproduce this

If this was to be expanded upon, I think adding animation to the 2 characters for their attacks would be the lowest effort-highest gain thing to implement that would help add some more juice/feel to the game. After that maybe a splash screen setting out how the game works, the sus meter etc. and the conditions for winning/losing. Most of it isn't too hard to figure out but I'm still unsure about whether I have any loyalty to the player or not.

Nice work

Sorry, I should have put this in the submission page. This is my first jam reviewing lol

A simple but somewhat charming game. I encountered 2 bugs, both to do with Arlo's victory animation. In the 2nd boss (the one that spawns snow monster enemies) I was hit a split second before collecting the carrot so Arlo completed the victory dance while semi-transparent. It was odd. The second was in the 3rd boss, the slowly advancing wall of lava. The carrot spawned above a pit so upon collecting it, Arlo fell right down the pit. He didn't die but it was strange having the music play while his body was nowhere to be seen. A short and enjoyable game with nice character art and music, but I personally don't believe the "Difficult" tag to be appropriate.

Hello, thanks for making this game. I had a lot of fun with it!

One question I have though, why does my character drop a skeleton when they get hit? They aren't even holding a skull most of the time. Do they just lose bones every time they take damage

Thank you for your sacrifice, true gamer

I got this game as part of the bundle for Racial Justice and Equality and I'm really loving it. I haven't even unlocked the other weapons yet but there's something charming and fun about this game. I like the simple neon visual style, the sound effects work great. Mechanically simple but what it does it does very well. Good job!

The game just throws me in with no introduction or time to get my bearings. I don't know the controls and I pressed every button on my keyboard. Maybe it needs a controller?

The link you posted isn't working either and might not be part of the Jam if it was. I'm really sorry about your technical problems

Like Stellar Sky, I can't play it because I have no controllers or friends :(