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EchoWake

49
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A member registered Apr 24, 2022 · View creator page →

Creator of

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Nah my question was about idle not events. I was talking Idle like on the map just standing after X time frame it just looks around to give QoL to the sprites. But i get it, its event driven. 

Awesome. Question is it possible for idle? to give life to a static sprite? Also can this be used in junction with a proximity plugin, IF you enter the FoV they apporach if a sprite is looking left does the FoV also affect left? Like using a Cone FoV can it be tied to your looking around command? 

Follow up question. Will they do this while idle? or is a command script or event only thing? 

Yeah i found your stuff i also found a link to ED5. Which as your stuff for better pricing..is that legit and if not you should let me people know.. Also do you do Shop UI or Battle UI plugins? 

A demo or screenshots of us? Im looking at getting you bundle but want to see what this does visually. Thanks.

RPG Maker Aspect ratio's like 48 mutiples? example Low's is 96x96 sprites. By 8D you mean diagonal head motions?

Does it work with larger sprites like Robert "low" Pinero?

Hey is it possible for you to add credit card as payment to your plugins. i want a few but i dont use paypal. No worries if you cant.

Awesome thanks. Doing well thanks for asking How are you?, I like your work it's very malleable, thank your for the update on the damage plugin to include element color damage btw! 

Does it work with SV battle or only front view? How is the timing sequencer for Sv if SV does work, Do it go hit tigger/animation/end or trigger-animation/ end?  Thanks! 

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Here is a view update on the Shade System coming soon! If anyone has experience using Shoraa, i'd like to send a free copy of this shader for feedback on how it blend with my mesh. Compatibility issues/ light bleeding/ boundary overlap etc. Please reach out thank you!

Looking for a Tester to try my Shader with Shoraa. I have no experience with Shoraa and want feedback on compatibility, lighting defects or issues with the blending with my mesh to it's emitters. 

Awesome. Thanks for the reply!

Awesome thanks! 

You and me both, i dont like their BUFU -Buy us Fuck you- mentality and charging for what was given free to MV as if owning MZ is a punishment lol. I only using the the 0 engines cause its alot of work saved on UI/HUD's. Thanks for the replies. 

Ok so it will use a the static frame of the animated battler but it will still show the battler? 

Is there a way to stop moving and just turn to interact with the followers?

How does it play with Dotmovement aka sub-pixel movement? 

Can this be used with your Personality plugin More aggressive at full moon example and lazy stoic on new moons and weaker on waning. But and only certain demons come out on certain moons. Also for the negotiation Full moon they refuse and wanning more likely etc?

In your other plugin for negotiations you stated you works with this. Are demon alignments locked. E.G if i recruit a goblin and its Chaotic can it redeem itself if its a with a lawful party? 
Side note. Never knew SMT went all the way back to SNES! 

Does it say anywhere what the race is or is it internals only?
Does it work with Visu States level 0 plugin which allows for races?

Is the picture have to be static if i use a animated battlers not statics does it work? 

Hi, i love the SMT series these look great justa few questions. Ill put them on all in the respective plugin questions area.  

Are the icons the swords on the top right of photo? 
For Half icon usage is it like SMT where you "go again" and if it is there some indicator that this is happening?
Also for different icon usage is the above useage allow with lessers? E.G you use a half action then a full action is this allowed or does the system know the values? 

That sucks. Ill have to find different UI. Thanks for the response tho. 

Can you add pay by credit card for this thing, i dont use paypal. I would like to buy it :)

Robert "Low" Pinero. He makes Animated battlers and 8D tall sprites. Its ok I already bought the plugin and its notnwhat I need its cool tho. BoF impulse but XD

This does not touch battler placement right?, I know odd question but want to confirm lol. Thanks

How does this work with Low's animated battlers if at all? 

New World shader and shadow is dropping soon. Just wanted to give you an update, also many optimizations done for the shadow plugin

Thank you for the purchase! it means alot seriously. I'll be releasing the updated plugin as soon a i can, which comes with the shader as well (it's two plugins) For world mesh shading.

Very much. I been having alot of financial problems but it is being developed. I have built a custom shader for world shadows and shade, directional 8D silhouette shadows for player/follower and events. Im working on actual light besides shading and implementing a time of Day system to cycle through morning noon night. I dont know when it will be done tho. 

Thanks for reaching out.

Yup! thanks for answering the dumb question. 

Dumb question but how do i open the actual editor? Its not just parameter bound right?

Awesome plugin. Only thing i would suggest is allowing each element it's own colouring . Like poison a sickly purple green, fire in red as examples.  

Hey it says i need 1.6.1 version of the MK_UICustomizer to use the Battle Pro where do i get it cause i down loaded this one again thinking its updated but it still says it.

I made Unified Demo release which showcases my unified transition,Sprite,Movement, Shadows and the Color matrix which is now fully functional.