Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

echoesonly

2
Posts
19
Following
A member registered May 12, 2022

Recent community posts

Played through quite a bit of the game so far, it's fun and surprisingly polished. I do have some criticisms/suggestions since I see you're working on updates.

The only real long-term goal right now is to max out all upgrades, which is a bit hollow since you'll exhaust the game's content long before that point.

The apparently endless(?) floors runs into performance troubles rather quickly, around the time the second large enemy starts spawning. By the time the third enemy was spawning I was afraid the game might just lock up entirely.

I think separate stages with limited floors could be a way to ramp difficulty without overloading the spawn rate. Add a stage boss and you've got a goal, plus the added difficulty/pressure of clearing the stage before your battery runs out.

Additionally, it took some time to realize that my equipment was leveling as I dug deeper. This element isn't particularly clear and in general a way to check current stats (maybe with the home button) would be welcomed.

Not sure how much time you and Dave want to put into this project, but I really think it could be among the Playdate's killer apps with some more content and polishing.

I've only just learned about Toki Pona a couple of weeks ago, so this was a surprise to see! Still learning, but I'll tuck this in the backlog for later.