Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Echo-Master

2
Posts
A member registered Aug 22, 2023

Recent community posts

So, I ended up getting a great build! Took a couple runs to get decent enough RNG, but when I finally got it, It was a little overpowered... The bottom right setup is for mana, as well as poison (For extra debuffs/damage) and vampire resistance through the garlic, as well as the pineapple to help against melee builds. I have an idol (The bird thing, forgot the actual name) to speed it up further.
And on the left side, we have the damage. So much damage. The dark saber and broom are to apply blind, the dark aber also dealing more damage per debuff (0.35 extra dmg per debuff, I believe), quickly racking up a ton of damage. Although, that's not even the main dps! I have the two holy books to help with health, as well as giving me invincibility to apply more debuffs (and heal). The potions are the main damage. Each deals either 0.5 or 0.3 damage per debuff when the opponent reaches 50% health (My memory is bad, sue me), and when it activates, it activates the potion above it. The bottom four potions have a 30% chance of applying the effect of another one of the bottom four potions for free, averaging to at least two extra potions proccing. So, that's 6.5-8.5 damage per debuff when they reach 50% health. In this image, the opponent had 45 debuffs, totalling to 292.6-382.5 damage, the average being 337.5 damage. This is on top of the extra damage the dark saber is doing, as well as the broom having a 35% chance of applying an extra blind, so the amount drastically varies, though it's usually never below 100 damage.
In short, I heal and chip them down to 50% hp, slowly accumulating debuffs and extra damage, before obliterating them immediately when they reach 50% health.

Spikes can stack multiple times. If it's applied twice, the enemy takes two damage when hitting you with a melee weapon. If it's applied 6 times, they take six damage, so on so forth.