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Ebbakatten

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A member registered May 28, 2022 · View creator page →

Creator of

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Update:
Life has taken an unexpected turn yet again which is why there has been a lack of updates and silence. Things are slowly stabilizing on my end and I expect to get back to this project in a few months maybe.

I've been quiet here for a long time so thought I'd just make a small update here.

Life has kept me busy and still is, meaning that the next update will take some time. My current build is already very different to what this version is, therefor my hope is to have something new here relatively soon. I just want people to know that this game is still alive and that I'm working on it still.

Thank you! ^^

Yes it uses much more resources than it needs to at the moment and I definitely need to optimize that.
I just didn't have any time for that since time limitations.
But my goal is to smooth out those bumps and shrink the project size along the way.
Unreal thinks this project needs to be ~2-300MB for some reason x'D 

Thank you very much! ^^

Thanks for the feedback! ^^

Yes, it was quite a lot of work (and still is as development continues)
But as of today, I feel that the framework on several components are really solid.

I'm hard at work to better implement the different gameplay beats and try to better incorporate it into the intro as the current version is just a wall of text that is kind of long x'D The longer the intro, the harder it is to follow.

But I want to keep the story kind of fast paced as I know myself how hard it is for me to keep focus it there is too much text to go through.

Thank you very much! ^^

There is no futa stuff planned for this game at the moment. Implementing it is highly unlikely as it would require a lot of rework on the foundation level for how things are set up at the moment. I do hope however in the future to make another project that focuses more on player customization but it will be some time till then.

Thank you! ^^
Hmm, I must've messed up a connection somewhere, will definitely get patched in the future x'D 
The Day / Night system is still in very early development so it doesn't surprise me that bugs like these shows up ^^'
This is one of the features I plan on overhauling atm

Thank you very much ^^

Thank you very much! ^^

Your feedback is very appreciated.
I have a list of things I want to overhaul and the intro is definitely on that list. 
Since I want to implement combat in the future, that would only make the intro even longer in its current form.
I want to therefore remake the entire intro and split it into chunks that makes sense, cause right now it is just a lot of text with little to no difference in outcome. I already have code ready so that the starting trust can vary depending on which choices the player makes but that's not live in this version.

Anyways, I can go on forever it feels like about this project x'D

Thank you! ^^

Oh yeah, a lot remains to be done.
During the 2 weeks I had I spent the vast majority to set up a solid framework so that further development would be easier in the long run.
That's why the art is very crude at this stage x'D

Thank you very much for the feedback! ^^

Some of the suggestions are already on my todo list, other things are on my overhaul list.
I plan for a lot more variety over all but that's in the long run. 

I'm grateful that you like the music! <3 

Skipping text isn't actually too hard to do so I should implement that.

Optimization is something I definitely need to do x'D 

Just letting you know, you got higher score from me than some other entries did x'D

This is amazing! haha x'D I love it!

Not much into vore, but this was honestly a surprisingly good entry!
Sadly no checkpoint system so had to replay from start every time but this actually has some potential if you ask me. ^^

Reminds me of the days I played on the older gameboys ^^

Hello!
I think it's about time I post an update here as well. ^^

I'm working on an RPG with some naughty elements.
I haven't figured out the story completely yet, so I'm currently focusing on getting the code to work.
Was a bit late on joining this jam (like solid 2 weeks almost) so it feels like I'm quite behind.
To get things done in time, I rather do the art more crude and come back later for cleanup.
Anyways, here are a few progress shots.