you've got to love a mission that very literally just lays down the board, sets up the pieces, and lets you play the game. FIST as an immersive sim; feels like a Hitman level.
eat grass fool
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It's refreshing to see a FIST mission that is so firmly anchored in the real world through both history and politics, as well as being so thought out. The extensive background information is interesting and helps provide context for the narrative as it unfolds. I'm very inspired by the approach this takes in handling the aspects of FIST's setting and content that are often dressed up or overlooked. Also, love the illustrations and the mixtape!
posted this as a review a while ago but it should be here too
HAZARD FUNCTION is the Tomb of Horrors of FIST - An instantly fun, iconic dungeon crawl, themed around being difficult, that's designed to teach you how to think when approaching the game, and to create fun stories about the characters' well-earned triumphs and gruesome failures.
My advice to referees would be to embrace the "trial-by-fire" setting of the Crucible; it will be more interesting if you treat each room as its own mini-mission, as opposed to a series of increasingly difficult killboxes (but that way is fun too).
Very cool supplement, love how it's clearly inspired and evokes a setting while still being mechanically sound with pieces that can go anywhere. I plan on dropping the STILETTO and the weapon tags into a game immediately. Would love to see this project eventually expanded into a full Ghost in the Shell - type setting hack
fantastic expansion. Tags for armor were intended to be in the base game if i remember correctly, and these feel like such a natural addition to FIST. On top of that they are creative and fun, enough that i've used them in other game systems already. I would not be surprised if we saw something official in the future that pays homage to this.
A layout update with some visuals would be cool, but i am not one to complain about a readable, no nonsense pdf.




















