Thanks, will watch out for the Bluesky settings and check Insta. :-)
Chris from EASTPIXEL
Creator of
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I found out there's no email available here. If you have find me on Bluesky (prefered way) or Instagram via :-) https://www.eastpixel.de/en/contact/
That's cool somehow ... not in a strange format that only loads on some random 80s hardware but in a webbrowser, one of the top notch "platforms" (yes) today, measured by the possibilities it offer (can do anything from show simple text up to complex games or software). And second: Yay \o/ it's a zine! It was fun to read, transported some personal stories. Confirmed: nice. :o)
You should always be able move your mouse to top of the screen to get the menu bar. If you set the tool to start in fullscreen you can also use and communicate F12 to switch between fullscreen and window. :-)
NESbag should not be an alternative to a full emulator therefore I didn't implemented a savegame or rewind function.
A save/load ability will never be part of it because a NES game should work exactly how it work. External saves are cheating. ;-)
Like to keep simple, for what it is.
Hey, thanks you like it! :-)
Yes, there are reference games on Steam right now. As the tool NESbag 2 and GBCbag 2 technically the same, I share you to two games that got an update on Steam the last days:
- My own game "Anna: The Magic of Words" for NES (Windows + macOS version): https://store.steampowered.com/app/2963990
- Flea by Lowtek Games: https://store.steampowered.com/app/1346330
On our discord is a developer around who is testing his GameBoy Color game with GBCbag right now. Because the public release of GBCbag was only a few days ago, his Steam game isn't up to date yet, but will follow. :-)
About the Windows version: The developer at Lowtek Games and also another dev confirmed, that NESbag 2 and GBCbag 2 are fully compatible with the Steam Deck.
Compile for Linux works well too. As there are to many different Distributions and possible application variants to share it, I didn't pre-compiled it right now.
The macOS version uploaded to Steam also works well. A standalone shared version for macOS needs an Apple Developer Account to sign the .app package, funny enough this process isn't needed for share a game via Steam directly (I assume Valve is handle it somehow).
Hey :-) Great that it's working for you.
To start in fullscreen on start, please add a "/fullscreen" to your starting parameter.
For example: ./NESbag2 /fullscreen
Please let me know if it's working and how it's running on Steamdeck, to learn about the compatibility. :-)
The "ExclusiveFullscreen" is needed for another functionality.
Shared this on https://bsky.app/profile/eastpixel.de/post/3lcn75xmxgc24 to get a bit more attention to your work maybe.
Hey Adam, I'd like to inform you about a new tool named NESbag. It's a fork of NESTEK and with it's first release it fixed the strange window-resize-bug. Greetings from a fellow NESdev. https://eastpixel.itch.io/nesbag
Thanks Jordi, cool that you like it. Since the demo update from two days ago, the respawn has a short animation and time of 2 seconds (until then it was instant restart - if you like watch an older video on YouTube) because of the feedback from people with epilepsy and other conditions with sensitivity to light because this would a breaker.
But you know what, it's a development process and I'm not finally sure about a (let's name it) "speedrun" mode without lives but with a counter of "deads" and a timer from 0 to >.
Really appreciate your feedback and download. :-)