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Earllypillow

6
Posts
A member registered Jul 25, 2023

Recent community posts

Okay, i figured it out! Just need to raise the round count in the configuration to 5 or above and it'll play the battle over screen normally. Though it'll just reset back into battle again.

talking about the v1.5 one

ik it's been, like, 2 years since this demo came out, but does anybody know how to fix the player vs player battle

resetting out of nowhere? It ends normally with the cpu

Duuude, an endless mode would go crazy on this.

Doesn't seem like it? The only concerning thing i can see is it using a lot of my GPU.
Could be that.

Hey all, i just got a new pc lately, pretty beefy one, and i wanted to try this game out seeing how it got a major new update but i've been running into this issue where i lose a lot of frames whenever i enter the main room of the base (the one with the radar, consoles, etc) ESPECIALLY if it's night time and i have the lights on going down to about 20-15 on average, forcing me to turn the shadows off to get SOMETIMES 30 frames. Anywhere else i get 50+ frames easy peasy.

Now normally i would pay no my to this but i find it strange how it can run just fine whenever it's daytime and the lights on the base are off, even with shadows activated i don't lose as many frames as with the lights turned on at night, so what is it that's eating my frames? the multiple screens trying to render? the shadow from the table's model? some extarnal graphics card aplication that my pc uses?

I would be extremely thankful if anyone who knows the answer to this problem could reach out and sorry for the long text.