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A member registered Dec 01, 2018 · View creator page →

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By steam release, do you mean taking the current version and putting it on steam for free? Or do you mean updating the game and expanding it a bit and then releasing a paid version?

I'm hesitant to do the former since considering the cost of steam direct I'd net lose money. The donations I got on itch (which I super appreciate!) are unfortunately not enough right now to offset the cost of paying for steam direct.

That said, making a paid longer version is something I've been thinking about. So, if people would like to see that happen, I'd definitely consider that :).

Thank you for uploading a playthrough, it's really cool to see how people approach puzzles! Glad you found it relaxing :).

Thank you, I'm glad to hear you liked it! It's nice to hear it was both meditative and haunting , I tried my best to strike a nice balance :).

Oooh NUTS is super cool! I remember seeing a video on it on Kotaku and thinking that it's a super neat idea and lovely art style :). Can't wait to see the full version! 

I'll definitely look into the weird launching issue once I get access to a Mac I can test on. I'll also be sure to pass on the hi to Paolo ;)

Thank you! The game was made as part of Paolo Pedercini's Experimental Game Design class at CMU. Throughout the class we make about 6 prototypes and then flesh one of them out. The mechanic came from a theme of "Visual Gameplay". All in all, this game took about 2 - 3 months to make (most of the time was spent 3D modelling).  In terms of art, I just early on decided to have pink ground and a purple sky and the rest just came from making zones with fitting color palettes :). Hope you enjoy the game!

Thank you for letting me know! The zip should have the correct files now :). If possible, could you let me know if it works correctly? I don't have any Mac I can test it on right now so knowing for sure the build is not broken would be super helpful.

Thank you! Glad you liked it :). I'd like to flesh out the environmental storytelling in the game a bit, but I don't have any plans to expand out the gameplay right now.