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E55 Modding

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A member registered Mar 04, 2022 · View creator page →

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Shader convert?

Awesome story man. Enjoy the mod, hope you like it.

I don't know, it shows for me and for other people, so i guess there must be something wrong on your end.

I will, but they won't be public.

Um, no issues on my end, so idk what to tell you. Perhaps a mod conflict?

Nope, that doesn't help. Merging verticies doesn't change anything and when i add shade smooth, it makes the model worse.

(1 edit)

Thanks! Show a picture of yours if you can.

I think so

Glad you like it.

Ah, i see.. The one you have is really cool, i like it. About driveable - i will probably make one in the feature but idk when, i have a lot of mod ideas and not enough time and motivation to do them, but it won't be any time soon i guess.

There is a 87 crown vic

Can i convert the bed and use it on a public project?

Did you read the note i left at the top of the description?

Тhe AR Frame beds are not compatible and they won't be.

Alma, Missouri

You are welcome!

No

You are welcome!

Thanks

Thanks

You are welcome

The idea was to get the rust really quick, but i guess the visual wear is tied to the damage and it brakes down too. I guess i didn't drive it far enough for it to happen. I will fix it now and update the mod. It is literally a number in the xml.

Yep, will have to do that i guess, didnt happen on my end, but i did put the wear time to 1.

Not sure either, only thing i have is the moreDesignConfig script from Paint-A-Farm, but i can't do anything there.

actually does, didnt expect it :D

Mod conflict, see if removing realGPS will fix the issue. If not, then i can't help because on my end i don't have that issue.

Visible or not, i don't plan on adding them for the reasons i explained. If you wish, you could add them yourself, everything is set up,  you just need to add the nodes in GE

Giants limited what configs we can do and if i add straps on the roof, they will stay on even if you haven't selected the rack, so i'm not gonna be adding roof straps either.

It's meant to attach Trailers/Implements, not other vehicles

No, you dont need to rename anything

The Hot Wheels cover looks really cool.

No, probably missed to remove the entries, but they don't affect the game, so i won't be making a new update.

Thanks!

With the updated version, it should be plug and play now for that map too, but the traffic cars will have license plates from Riverbend Springs.

Yeah, sadly cannot be made to be fully plug and play on every map, because every modders does it differently, so you will have to do some "work" to get it to work.

made it so the traffic vehicles always have the riverbend license plates, since modders set their maps differently each time and it is harder for the normal people to see what needs to be changed. If you want to have your map's custom license plates, open the trafficSystem xml and change the aiLicensePlate path to your i3d file.

It is just a number, it doesn't change anything lmao, so i don't bother changing it in the modDesc.

Updated the file, try again. Sadly i can't make it plug and play for all maps it seems, since different modders took different approach to how they will set up the traffic and the license plates for the map..

I see, still, that sound from the basegame IH isn't close to the real one (at least from the videos i've seen)


But you are right, the pickup and the Loadstar sound very similar, just not the way the basegame one sounds...
(And i know it is hard to find sounds, especially with the FS25 setup)

There, it works. Even updated the file, so it can be even easier for you to set it up... Can't do much more about it. You will have to have a bit of knowledge if you want to add such stuff like custom traffic or custom crops...