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E55 Modding

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A member registered Mar 04, 2022 · View creator page →

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Mod conflict, see if removing realGPS will fix the issue. If not, then i can't help because on my end i don't have that issue.

Visible or not, i don't plan on adding them for the reasons i explained. If you wish, you could add them yourself, everything is set up,  you just need to add the nodes in GE

Giants limited what configs we can do and if i add straps on the roof, they will stay on even if you haven't selected the rack, so i'm not gonna be adding roof straps either.

It's meant to attach Trailers/Implements, not other vehicles

No, you dont need to rename anything

The Hot Wheels cover looks really cool.

No, probably missed to remove the entries, but they don't affect the game, so i won't be making a new update.

Thanks!

With the updated version, it should be plug and play now for that map too, but the traffic cars will have license plates from Riverbend Springs.

Yeah, sadly cannot be made to be fully plug and play on every map, because every modders does it differently, so you will have to do some "work" to get it to work.

made it so the traffic vehicles always have the riverbend license plates, since modders set their maps differently each time and it is harder for the normal people to see what needs to be changed. If you want to have your map's custom license plates, open the trafficSystem xml and change the aiLicensePlate path to your i3d file.

It is just a number, it doesn't change anything lmao, so i don't bother changing it in the modDesc.

Updated the file, try again. Sadly i can't make it plug and play for all maps it seems, since different modders took different approach to how they will set up the traffic and the license plates for the map..

I see, still, that sound from the basegame IH isn't close to the real one (at least from the videos i've seen)


But you are right, the pickup and the Loadstar sound very similar, just not the way the basegame one sounds...
(And i know it is hard to find sounds, especially with the FS25 setup)

There, it works. Even updated the file, so it can be even easier for you to set it up... Can't do much more about it. You will have to have a bit of knowledge if you want to add such stuff like custom traffic or custom crops...

You clearly don't understand it if you are calling a simple file path change "an extensive map xml rewriting" ... "little fella" 

Um, i converted it for myself. I'm able to use without any issues. Releasing it is just a bonus.. If you can't make it to work on your end, that's not my problem :)

I'm not offering instructions, because of people like you that don't understand anything and have to blame the creators (in this case me) for making stuff "too hard" or whatever.. If you can't make it to work, then you can't. Not my fault, not my problem, i don't see why you keep commenting.. Not sure what you are trying to achieve.. Stuff won't get easier. 

Where did i insult you? Again, just because you don't understand simple stuff in modding, doesn't mean im explaining it hard or whatever. How i'm suppose to get it to work easily? As far as i can see, you are the retarded one here... 

I was really expecting more than a "gen_dirt" and sounds from the IH pickup...

Just because you don't understand simple english, doesn't mean the stuff are hard. Sorry, but it is a simple xml path, nothing else. Only you are complaining, not gonna mention that i had the same traffic Pack for FS22 and people were able to make it work with no issues.

You are doing something wrong then. It is a prefab for sure, just telling you where to put it. For each and every map there might  be a difference, but you want to have the trafficSystem xml set correctly. If for example the map is getting the trafficSystem xml file from some of the basegame maps, then ofc it wont work, you will have to change the path in the "map" xml i believe it was.

I updated the installation method. The folder needs to be where the xml file is.

Put in the "config" folder, the point is to replace the old "trafficSystem" xml file.

Put in the "config" folder, the point is to replace the old "trafficSystem" xml file.

I look at this brochure and did the engines. I know they have the same sounds, it is really hard to find good sounds for FS25. 

Not a priority right now, but will see what i can do.

Thanks for the kind words!

The 5.7 motor has more horsepower than the 6.2 one according to brochures

here is a video that shows most of the stuff.

Will see, i had issues recording FS, it is lagging a lot for some reason and i never went ahead to find and possibly fix the issue.

What do you mean what is the engine?

YouTube

Тhanks!

I didn't give you permissions to release the mod, so how did you decide it will be a good idea not only to release it, but to put it as a paid one Patreon is beyond my understanding..

Why did you decide to put my Loadstar on your Patreon when i told you i dont give you permissions to even release it for free?

I don't know , i guess if it wasn't you, then ask PattonM47, but since he is fucking retarded i doubt he will be able to give you valid explanation for it.