Whoever said cows can't fly must feel SO dumb right now. Fun and funny game where gameplay, artwork, and audio work well together and create a polished experience that was just simply a joy to play :)
Dzuum
Creator of
Recent community posts
Thanks a lot for playing! It was very insightful. It's especially apparent how as the developer it's easy to get blind to your own game; for example the car controls were much easier for me as I had worked on it already for many hours. But now it's easy to see all the issues with it. Next jam I'll know to focus better on making the core gameplay fun first as now I wasted time on a lot of unnecessary stuff.
Great visuals. Lovely character portrait, though I barely got time to look at it since things got a bit hectic! Was surprised there was multiple enemy types, it got a bit difficult towards the end. Great first Godot project, hopefully not the last though :) For the next project I'd suggest a bit more visual feedback, e.g. player and enemy sprites flashing a bit when hit, little things like that.
That was fun! It got a bit difficult but then I understood to start thinking backwards (which pieces can take the king) and that helped. Nicely polished as well. For possible further development, I would consider removing the number of turns (here it's of course part of the theme) and just let players play until they run out of moves.
Nice art style, interesting and fun implementation of the theme. Difficulty curve felt a bit steep, though I'm not that good at platformers. At first I didn't understand that the purple balls gave you an additional jump, maybe some additional graphics like an arrow or something could have helped there.
I had a similar idea at the start of the jam but couldn't figure out how to make it fun, but looks like you did! Highly impressive, a lot of minigames. Even the work minigames were fun, heh. Had problems with couple, like the phone seemed straightforward but I kept losing my place in line. Loved the puns all over, felt like a lot of care was put into this. Could see this being developed into a full game!
Really interesting idea with the changing abilities that'd be cool to see developed further! Maybe the upgrades could guarantee you that specific weapon immediately, maybe some deck-building elements with the ability to choose which abilities are included in the rotation, and maybe some icons for the abilities to be able to more quickly see which abilities you have equipped.
