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Dzuum

53
Posts
6
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A member registered Nov 27, 2018 · View creator page →

Creator of

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Whoever said cows can't fly must feel SO dumb right now. Fun and funny game where gameplay, artwork, and audio work well together and create a polished experience that was just simply a joy to play :)

The character felt good to control. Visuals were nice and polished. Loved the little details like the "elevator" mechanic doing this cute lil sound, and the death animation (..not that I died of course!). Well done :)

Got 100% and found a button. Thought that was the end of the game but nothing happened. Tried again, turns out I was too overpowered and I had just destroyed the bed that was behind the wall.

10/10 weirdly enjoyable experience, probably the game I played the longest time from the jam :)

Gameplay was fun and felt well balanced. First jam game I saw with achievements, that was a nice surprise as well. And of course, the visuals were amazing. Well done team :)

The controls felt really good, and the visuals were nicely polished. Quite unique idea, too, cool!

Thanks a lot for playing! It was very insightful. It's especially apparent how as the developer it's easy to get blind to your own game; for example the car controls were much easier for me as I had worked on it already for many hours. But now it's easy to see all the issues with it. Next jam I'll know to focus better on making the core gameplay fun first as now I wasted time on a lot of unnecessary stuff.

I didn't do too well, but that was a fun and impressive game! AI and scoreboards even, well done! The deploy formation was also a cool idea. Interested to see how far you can go with this idea.

Maxine = Saved :) Cute game, the disorientation mechanic surprisingly difficult. Could be interesting if it randomized the keys every time x)

Cute art and an interesting concept.

The shooting felt suprisingly enjoyable. Was getting worried it would have only one attack just before it switched to the next, so that was nice and encouraged to keep playing :)

Great visuals. Lovely character portrait, though I barely got time to look at it since things got a bit hectic! Was surprised there was multiple enemy types, it got a bit difficult towards the end. Great first Godot project, hopefully not the last though :) For the next project I'd suggest a bit more visual feedback, e.g. player and enemy sprites flashing a bit when hit, little things like that.

Teleporting sun and alien critters? If I were that robot I'd have continued searching for another planet :D 

The camera was quite wonky, so it was easier to play by not using mouse at all. Nice cutscenes.

New levels starting with timer at 1 felt a bit mean, but I guess it's a good lesson in patience! Cool little game, nicely done.

Deltarune leaks!? You know I had to download that! Cool little game. I wonder if this could be expanded with a storyline through the downloaded files' names and/or content.

Fun puzzle game, felt smart when I figured them out heh. The ability to move multiple parts at once felt like it brought a whole new layer on the game, that was great!

Interesting and hectic, nicely polished. I think I let General Kitty Paws down though... Missiles were launching during his tutorial speeches so I felt I had to skip them since they were taking a lot of time from the timer.

Not sure requiring specific colors on specific buttons adds to the gameplay. For me at least it felt frustrating having to reset the level just to change the color order. Other than that the game was fun, highly polished, visually pleasing, and the soundtrack was great, well done :)

That was really cool, I wanted more ! Lovely visuals, interesting idea. Would be fun to play on your phone.

Slapped the Great Cucumber around a bit, served couple glasses of water, and kissed him goodbye before he withered away.

10/10 GOTY contender, just hope it wasn't cucumber water in the tank...

That was fun! It got a bit difficult but then I understood to start thinking backwards (which pieces can take the king) and that helped. Nicely polished as well. For possible further development, I would consider removing the number of turns (here it's of course part of the theme) and just let players play until they run out of moves.

Nice art style, interesting and fun implementation of the theme. Difficulty curve felt a bit steep, though I'm not that good at platformers. At first I didn't understand that the purple balls gave you an additional jump, maybe some additional graphics like an arrow or something could have helped there.

Cool idea and fun to play. Some balancing issues maybe, e.g. Slowdown costs 20 seconds and you save like 10 seconds (so -10seconds if bought) depending when it appears. Could be interesting to see developed further.

Fun and unique concept, well executed and polished. Parry timing felt difficult, and I wasn't sure if the parrys succeeded or not.

Fun game. Felt too easy at first, glad there were difficulty levels to choose from!

I had a similar idea at the start of the jam but couldn't figure out how to make it fun, but looks like you did! Highly impressive, a lot of minigames. Even the work minigames were fun, heh. Had problems with couple, like the phone seemed straightforward but I kept losing my place in line. Loved the puns all over, felt like a lot of care was put into this. Could see this being developed into a full game!

I croaked, but what can you expect when facing Jörmungandr(?!) itself. Cute visuals, banger soundtrack, and fun gameplay though at times it felt unfair when you couldn't see what's below before dropping :)

Well done on your first published game! The graphics are fun, and the character feels good to control. The game did get kinda difficult, though I'm no platformer expert heh

Charming art style, interesting concept.

One thing is for sure though: I'm no rocket scientist with the way these ships turned out ..

Well done. First game, but definitely not the last, right? ;)

Really interesting idea with the changing abilities that'd be cool to see developed further! Maybe the upgrades could guarantee you that specific weapon immediately, maybe some deck-building elements with the ability to choose which abilities are included in the rotation, and maybe some icons for the abilities to be able to more quickly see which abilities you have equipped.

Clicked a bunch, unlocked an autoclicker, got bored of watching it click for me, continued clicking.

10/10 my finger hurts would play again with my remaining fingers

That's either the worst or the best boat ever with how often it breaks but with how easy it's to fix. Wanted to see if the lighthouse is even reachable but managed to drown myself instead heh. Would be cool to see this developed further with some additional ideas!

Thought I was doing well, but turns out there was a bomb I didn't notice! Really cute artstyle that I'd like to see more of. Was that some Binding of Isaac inspiration mixed in there?

Nicely polished game with an interesting idea. Would've been fun to see your own color and the target color at the end to see how badly or well you did.

Couple minigames I didn't have time to realize what to do before countdown was over. Majority were fun and well implemented. The way the *wrong* text floated after the arrow counting minigame is gonna haunt me ..

Surprisingly difficult but fun. Kept getting confused with the key bindings at first (space is not jump? :O) but learned it quick enough.

A cute and nicely polished Balatro-like, loved it! My only wish is that for the amount of points you get, that many sheep are spawned to jump over the fence. With that it's GOTY :)

4672 games of darts... Probably wouldn't be able to complete that many in a lifetime so I'm glad this game exists!

Simple but fun number go up, I mean down, type of game. Satisfying animations and sounds, well done.

Hard but fun, and unique!

Toads = Poked! Impressively done, especially loved the impending doom of the asteroids getting closer and closer. The rewind was also a cool effect NOT THAT I DIED OR ANYTHING x)