Oh I wish to do some play tests as early as possible, so I can get feedback and course-correct. But I'm afraid I'll only have 1 go for most people, so I'll better have something worthwhile! I consider doing some closed tests, closed meaning "anyone can join but you tell me first that you're okay with jank".
dzerofive
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I predict shrinking would not be too difficult to add. Shrinking could also fit in with story/worldbuilding I have. I'd like to do a few detailed interiors that could serve as levels for shrinking, but making growth mechanics, NPC interactions, and levels for larger sizes will be higher priority for now. After growth part of the game is in good state, I may do something with shrinking, if there is still interest; I have a few ideas for that.
I'd like to make player being able to outgrow buildings from inside, if that's what you meant by "burst out". Though, it would likely not deal damage.
As it is now, it doesn't support ability to mod anything. Since this release, I learned to add mod support, and it is high priority for an upcoming versions/reworks. But I doubt it would be worth backporting modding to this project, since it would take some rigging effort to adjust models to skeleton I use here. Unless rigging doesn't scare you?


