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dzerofive

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A member registered Jul 10, 2019 · View creator page →

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I have some enemy in mind that could change your size (make you normal-sized), but it's a late stretch goal. Getting too tired will make you shrink back to normal person size too. There been other similar suggestion about being trapped in covered structures or being shrunk down below normal person size.

Not planned for base game currently; modding is planned, and I could provide tools to make that possible to mod-in in some form

Making this board a bit in advance. To discuss what tools you'd like to have as a modder. There are 2 types of modding i consider:

  1. Scripted content mods that you make in Godot (if you never used Godot that's fine, is lightweight and I'll try to provide you with some good places to learn it). This is unsafe and you'll have to trust mod author.
  2. Limited modding for some specific features, such as just adding models or some sort of scenarios (I didn't come up with much yet).

Please share what kind of stuff you'd like to mod in, so I can design the game to allow that.

Oh I wish to do some play tests as early as possible, so I can get feedback and course-correct. But I'm afraid I'll only have 1 go for most people, so I'll better have something worthwhile! I consider doing some closed tests, closed meaning "anyone can join but you tell me first that you're okay with jank".

I pay attention to performance to make it run fine on modern low-end PCs. I believe that should cover most people who'd play this game. I can't optimize for everything, so it might be useful it you share your specs (at least GPU and CPU names).

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I predict shrinking would not be too difficult to add. Shrinking could also fit in with story/worldbuilding I have. I'd like to do a few detailed interiors that could serve as levels for shrinking, but making growth mechanics, NPC interactions, and levels for larger sizes will be higher priority for now. After growth part of the game is in good state, I may do something with shrinking, if there is still interest; I have a few ideas for that.

I'd like to make player being able to outgrow buildings from inside, if that's what you meant by "burst out". Though, it would likely not deal damage.

I have a few things in mind to encourage size-shift, and to have dangers even when you can grow large. Though I'll need to implement and test my ideas, to say for sure how exactly that would work.

I'd like to have some less generic name, but I don't have better ideas. Well, I have some rough ideas for tone/themes/style of title, but nothing good in particular.

There is no downloads now. Now I've updated main page to mention that.

I wanted to release it together with announcement, there are decently playable builds; but decided to delay until I finish rewriting few things for AI (some things got broken along the way now).

I saw this title, but the itch page for it was not very informative, and I didn't try it

Please share what you like, and especially what you dislike about this game.

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Things you'd like to see in game! Most of assets here are custom made, we can do many things, so don't be afraid to suggest wild or weird things. If someone already mentioned feature you like, upvote it. Otherwise, feel free to expand on other's suggestions.

Glad you appreciate it! I'll pay attention to keeping it nice in future too.

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I'm back to working on this game, and improving player model is high on priority of things I want to improve on. Oh, and shrinking is more of a "reset" in this version than proper feature...

Biggest issue is that I don't have phone that can handle 3D with even lowest settings. So in short, chances are low but non-zero...

Not when you wrote it, but I'm happy to say that I have better vision of this game now, and working on plan

As it is now, it doesn't support ability to mod anything. Since this release, I learned to add mod support, and it is high priority for an upcoming versions/reworks. But I doubt it would be worth backporting modding to this project, since it would take some rigging effort to adjust models to skeleton I use here. Unless rigging doesn't scare you?