Will this be receiving future updates?
Dysphalindrium
Recent community posts
A lovely game that I doubt I will actually uninstall.
Returning the player to the main room at the end without a proper end room was a bit confusing; I thought I had done some thing wrong, but it seems like I finished it. Opening the hall that we ingress through to enter a last 'end' room would be nice.
I'm sure that the atmosphere would have sunken-in significantly more if I knew what I was doing. The whole time I was just pushing random buttons, matching symbols until I heard a tone and apparently received the proper ending. Having more direction would be nice because I did not feel like I was the person 'fixing' the towre, just some random guy pressing things.
Ending was nonetheless haunting and epic. Definitely enjoyed the sights!
Really enjoyed this. It was difficult at first, but the game's length flattens the hurdle. Personally, I was hoping for a 'show, don't tell' sort of ending; it just explaint a little too much. The game's controls definitely took a minute to get used to but that was not a big issue, either.
Over all, if this game shall have a longer run-time and will keep it's permadeath and inherent difficulty, then by golly is this a good game!
The whole key to the trunk thing made no sense and left me quite lost. An indicator to connect a golden key to a golden lock maybe would make more sense, and the ending felt a bit... dull? It was all a big buildup to an okay climax.
I can agree with this. I still love the game, though. I'm sure that if the dev had spent more time, this would be fantastic.