It wasn't a problem of flickering, but rather because the plane was concave instead of convex, it was clipping into the model. For example this was a problem with one of the planes adjacent to the very front of the bandana, it was clipping into his clavicle before I fixed it.
Dynofluff
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I suppose it doesn't show the description on the submission page. He's one of five brothers, the oldest, all angels. They act as reality anchors for a false reality created to help souls ascend after an entire population was forcibly raptured by weaponized purified sin, causing significant soul instability that can only be fixed by removing all traces of the old self and identity and replacing it with a new identity which is ready for ascension.
For the fur there was a few methods. The hair, I basically made two Hair Tuft meshes which I actually made out of merged prisms until I got the number of triangular planes I needed, and then pinching the ends that I would draw out into hair spikes. The hair overall is made up of 8 tufts. The cheek tufts were made of stacked cuboids and it was a little jank and looks not great when the shading is turned on. I'm wondering if I should use a cylindrical plane in the future for that. The tail was a lot easier, just a bunch of extruded cylinders, and then I extruded the sides, pinching the vertices into pyramid shapes before stretching into spikes.
The main trouble with this model was definitely the occurrence of concave planes. I think there were two overall that I had to delete, make a plane, invert it, and then merge it in place of the old plane to fix this.

