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Dynamic zero

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A member registered Oct 11, 2014 · View creator page →

Creator of

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Thank you for the reply, good luck on all your future work :)

Hello, I am just curious do you do any commisions? I am looking for a similiar style interior tileset but 16x, please contact me if you might be interested :)

Makes me want to go on holiday! 

Cute!

Cute!

Amazing thank you!

Hiya,

I would really love to use these sprites for some prototyping. Ideally my player would be able to create their own character within the game. I understand you are not releasing the source code for the GMS2 project, but is the source spritesheet included so we would potentially program our own with the artwork?

Many thanks!

(2 edits)

Hiya Stephen,

I just checked an old backup, I was using version 1.0.3! Update was seamless like I mentioned which is great.

Have a great day :)

Great work man, just replaced an old version of TweenGMS and no issues

These are great! (I wanted to say magical but didn't want to sound too cheesy)

Cute :)

Great work dude, love the style

Amazing work as usual!

Thank you so much! Not long to wait now :D

These are great!

Cute

Looks great, love the style

Looks awesome, nice work :)

Beautiful

Thank you so much! I will keep you updated :)

Another amazing update, finnaly at a position to start using this in my game. Thank you for the PNG sheets :)

Looks great :)

Love the new update :)

This is my single room data -

https://pastebin.com/rnNLsB7W

Hey I managed to replicate it again at home, here is the room's code -

https://pastebin.com/jurVnu4Z

Sure thing! I actually produced this project at work so will get it to you on Monday. I am doing to simple tests now and not having the same issue! Amazing work by the way dude, I just discovered your work randomly and am seriously impressed!

Hiya,

I seem to be getting this error and not exactly sure why. I have a test room with only one object -_______________________________________

############################################################################################
FATAL ERROR in
action number 1
of Key Press Event for S-key Key
for object obj_generator_2dig:

ds_map_find_value argument 1 incorrect type (string) expecting a Number (YYGI32)
 at gml_Script_room_pack_raw_run_impl2 (line 10) - var l_lrs=l_rm[?"layers"];
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_room_pack_raw_run_impl2 (line 10)
called from - gml_Script_room_pack_load_map (line 18) - room_pack_raw_run_impl2(l_map);
called from - gml_Object_obj_generator_2dig_KeyPress_83 (line 10) - room_pack_load_map(json_rooms[?name],50,50);


I am calling the map load like this -


room_pack_blank_object = obj_blank;

var json_rooms = this_is_a_test(); // generated from rooms starting with rt_
// pick a random room name from the map:
var name = ds_map_find_first(json_rooms);
repeat (irandom_range(0, ds_map_size(json_rooms) - 1)) {
    name = ds_map_find_next(json_rooms, name);
}
// and load that:
room_pack_load_map(json_rooms[?name],50,50);
// and when you're done:
ds_map_destroy(json_rooms);


Thanks,

Amazing work, thank you!

Ah awesome, thanks for getting back to me. Sorry to be a huge pain in the ass but would it be possible to get everything in a single sheet? Also the icons seem to be missing? 

Many thanks!

Can you include a simple png sheet too? I want to use this outside of unity.