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Dynamic zero

32
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A member registered Oct 11, 2014 · View creator page →

Creator of

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These sounds awesome, good work!

These are great, thank you :)

Thank you for the reply, good luck on all your future work :)

Hello, I am just curious do you do any commisions? I am looking for a similiar style interior tileset but 16x, please contact me if you might be interested :)

Makes me want to go on holiday! 

Cute!

Cute!

Amazing thank you!

(2 edits)

Hiya Stephen,

I just checked an old backup, I was using version 1.0.3! Update was seamless like I mentioned which is great.

Have a great day :)

Great work man, just replaced an old version of TweenGMS and no issues

Cute :)

Great work dude, love the style

These are great!

Cute

Looks awesome, nice work :)

Beautiful

Another amazing update, finnaly at a position to start using this in my game. Thank you for the PNG sheets :)

Looks great :)

Love the new update :)

This is my single room data -

https://pastebin.com/rnNLsB7W

Hey I managed to replicate it again at home, here is the room's code -

https://pastebin.com/jurVnu4Z

Sure thing! I actually produced this project at work so will get it to you on Monday. I am doing to simple tests now and not having the same issue! Amazing work by the way dude, I just discovered your work randomly and am seriously impressed!

Hiya,

I seem to be getting this error and not exactly sure why. I have a test room with only one object -_______________________________________

############################################################################################
FATAL ERROR in
action number 1
of Key Press Event for S-key Key
for object obj_generator_2dig:

ds_map_find_value argument 1 incorrect type (string) expecting a Number (YYGI32)
 at gml_Script_room_pack_raw_run_impl2 (line 10) - var l_lrs=l_rm[?"layers"];
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_room_pack_raw_run_impl2 (line 10)
called from - gml_Script_room_pack_load_map (line 18) - room_pack_raw_run_impl2(l_map);
called from - gml_Object_obj_generator_2dig_KeyPress_83 (line 10) - room_pack_load_map(json_rooms[?name],50,50);


I am calling the map load like this -


room_pack_blank_object = obj_blank;

var json_rooms = this_is_a_test(); // generated from rooms starting with rt_
// pick a random room name from the map:
var name = ds_map_find_first(json_rooms);
repeat (irandom_range(0, ds_map_size(json_rooms) - 1)) {
    name = ds_map_find_next(json_rooms, name);
}
// and load that:
room_pack_load_map(json_rooms[?name],50,50);
// and when you're done:
ds_map_destroy(json_rooms);


Thanks,

Amazing work, thank you!

Ah awesome, thanks for getting back to me. Sorry to be a huge pain in the ass but would it be possible to get everything in a single sheet? Also the icons seem to be missing? 

Many thanks!

Can you include a simple png sheet too? I want to use this outside of unity.