These are great, thank you :)
Dynamic zero
Creator of
Recent community posts
Hiya,
I would really love to use these sprites for some prototyping. Ideally my player would be able to create their own character within the game. I understand you are not releasing the source code for the GMS2 project, but is the source spritesheet included so we would potentially program our own with the artwork?
Many thanks!
Hiya,
I seem to be getting this error and not exactly sure why. I have a test room with only one object -_______________________________________
############################################################################################
FATAL ERROR in
action number 1
of Key Press Event for S-key Key
for object obj_generator_2dig:
ds_map_find_value argument 1 incorrect type (string) expecting a Number (YYGI32)
at gml_Script_room_pack_raw_run_impl2 (line 10) - var l_lrs=l_rm[?"layers"];
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_room_pack_raw_run_impl2 (line 10)
called from - gml_Script_room_pack_load_map (line 18) - room_pack_raw_run_impl2(l_map);
called from - gml_Object_obj_generator_2dig_KeyPress_83 (line 10) - room_pack_load_map(json_rooms[?name],50,50);
I am calling the map load like this -
room_pack_blank_object = obj_blank;
var json_rooms = this_is_a_test(); // generated from rooms starting with rt_
// pick a random room name from the map:
var name = ds_map_find_first(json_rooms);
repeat (irandom_range(0, ds_map_size(json_rooms) - 1)) {
name = ds_map_find_next(json_rooms, name);
}
// and load that:
room_pack_load_map(json_rooms[?name],50,50);
// and when you're done:
ds_map_destroy(json_rooms);
Thanks,