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dylankwok

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A member registered Jun 01, 2021 · View creator page →

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nice!

(1 edit)

hinako where Mac version I want to play game :)))

Pretty fun, the art style is great and the game is very intense. Good job!

Two things I thought: the fast guys are very fast, so at some points I felt that all I was doing was trying to kill the fast guys. However, I think forcing players to make decisions and cut losses is an exciting mechanic to have.

Second thing: I felt there was not much audio feedback. I was really hoping to hear gunfire noises, so I was a bit disappointed there were none, and no noises from the zombies either.

Other great job!

Cute concept and cute execution, I like how the game gets more difficult over the duration of time and I think the punishment for eating the wasabi is quite suitable. One thing I thought is that the game gets a bit fast at the end and that made my eyes a little loopy, but that might just be me.

Also, is the loading screen actually needed? Idm it but I was just curious haha

You have a simple game with a fun concept, and it delivers on all its promises. The physics of the blocks was realistic, and made it quite enjoyable.

You have an interesting concept and cute graphics, but I felt I didn't have enough control over the character's movements to properly play the game, and I also felt the slapping action is not very sensitive—that is, you have to really time it very well to get a slap. I think if the second function is made more sensitive it would really improve the play experience.

The game was easy to understand and easy to control. However, I felt that it didn't get harder as my points went up, and that it could quickly degenerate into spamming the button. I think the non-pink (I'm sorry I can't tell colours very well) alien provided some variety and did prevent the button mashing a bit, but it showed up too rarely to make a difference to the overall experience.

Otherwise, clean controls and straightforward mechanics.

I think the physics of the game is great. One of the fun things about pinball is simply all the clicks, clacks, and the way the ball bounces about, and you have captures that well. Simply put, it felt like real pinball.

The only thing I felt was that the symmetry of the map limited the options for interaction. Otherwise the experience was engaging.

Great art, I think the concept was clear and easy to learn, and there is some level of strategy. I think the fact that you can only shoot one rubber band helps to ensure the player actually thinks and that it doesn't dissolve into a button mash.

The one thing I felt I lacked was autonomy—that is, I felt I couldn't control the character that much. I'm not sure how that could be resolved but it's just a feeling I get from playing the game.

Otherwise, very cute, and the animation is good!

Wonderfully unique game. Really enjoyed the concept and the execution; the puzzles scaled up in difficultly in a very consistent way and I enjoyed the new twists each level.

My only suggestion would be two play about with the speed of the rotation and the gravity on the cat. The spinning was a little fast in my opinion, but other people may find it alright.

Great job!