Sheesh, I’m impressed at your speed! Thank you for playing and for the kind words!
Dylan Ravel
Creator of
Recent community posts
Loved the idea and the implementation. The art style was incredible, and the music was well integrated, with effects applied in certain instances. Felt very polished! My only bit of feedback would be to incorporate the UI a bit more into the game’s theming. Other than the cards themselves, the rest of the UI felt very default Unity, which could have been improved with some custom buttons and whatnot! Overall, amazing job!
Hello, and thank you for your feedback! The reason you are stuck is that when you click on the phone, you must enter a number to call. If we had had more time to playtest, we would have realized that adding a way to escape from this input would be beneficial to the player. Nonetheless, we at BombCo.™ are so happy you enjoyed the game!
I’m an absolute huge fan of this game’s art style. The level of polish for a 4-day jam was super impressive. I especially liked the idea of the audience leaving. This incorporated the theme of counting down the audience members alongside the countdown numbers, and I think that was smart. Great job and well done!
I’m a huge fan of the lighting. It felt very polished. I also think the concept was cool, and while I could only play in the browser, getting multiplayer working in such a short amount of time is genuinely impressive. I did get a little stuck not being able to open crates, and I’m not sure if it is a me issue or a bug I found. Otherwise, I think you have something cool here!
The mechanics for this game are very interesting and unique but there was some bugs that made it impossible for me to finish the level such as getting stuck outside the wall or not being able to clone without any reason as to why. With some bug fixing and polishing of the level, I think this game could have great potential!
This game felt very polished visually, and even though the art style was simple, it fit very well. I think the core gameplay was a little overhwhelming, and it was very easy to beat the system by just shooting everything over and over again to run up the time. I was basically immune to death by just spamming into the crowd. If there were more balancing with how the spawns worked, it would feel a lot better. Overall, nicely done!
This game was very fun and there was a lot to explore. I especially liked the part where there were a bunch of dead-end hallways with the slimes all around, and it was just luck of the draw which hallway you went down. It could have used a bit more variety in enemies and content, but overall, it was nicely done!





