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Dylan Ravel

51
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1
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10
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8
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A member registered Mar 13, 2020 · View creator page →

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Recent community posts

Sheesh, I’m impressed at your speed! Thank you for playing and for the kind words!

Super happy that you enjoyed all the jokes! Controls were definitely the biggest criticism, which we will most likely address with an interactive tutorial in a post-jam patch.

Thanks for playing!

What a super cool idea! I love how all the animations in the world help you keep track of which beat it’s on! What a cool idea and great execution!

We at Bomb Co.™ are so happy you enjoyed working and enjoyed our complementary work-related audio content.

(Seriously, though, thank you so much for playing and leaving feedback!)

Big fan of the art style! The game was very simple but charming, and it felt incredibly polished! Nicely done!

Super cool game made in such a short amount of time! Loved the art style, and the music was very good! Nicely done!

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Thank you so much! I’m happy the difficulty curve felt fair!

Big fan of this game. It is very creative and a real challenge as you get into the later levels. Great job!

This game was hard (maybe I’m just bad at quick math). I loved the UI and its 3D design. The sound effects, music, and art style were at their peak. I also really loved that you had time for an interactive tutorial. It helped me understand the game right away. Nicely done!

Loved the idea and the implementation. The art style was incredible, and the music was well integrated, with effects applied in certain instances. Felt very polished! My only bit of feedback would be to incorporate the UI a bit more into the game’s theming. Other than the cards themselves, the rest of the UI felt very default Unity, which could have been improved with some custom buttons and whatnot! Overall, amazing job!

I loved this game! What a fun concept! The art style was going and mastering an orbiting system in such a short amount of time is such a great accomplishment! I also loved how the main menu put you right into the game, where you launched away from the planet. Nicely done!!

This game was very simple but surprisingly addictive! I loved all the particle effects and glowing 2D objects, which made the game feel very polished. I would have loved to have some music and sound effects to help ease the repetitiveness, but overall, very nice job!

Hello, and thank you for your feedback! The reason you are stuck is that when you click on the phone, you must enter a number to call. If we had had more time to playtest, we would have realized that adding a way to escape from this input would be beneficial to the player. Nonetheless, we at BombCo.™ are so happy you enjoyed the game!

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Thank you for your super kind review! We here at BombCo.™ will offer you a promotion next time you are in the office.

Thank you for your feedback! We had a goal to make an interactive tutorial, but ran out of time working on all the overlapping systems! Super happy you figured it out and enjoyed it though! :)

This was a fun and cute game. Love the music and the art style! It reminds me of those “learn to code” games I used to play as a kid to learn programming! Other than a few small bugs like getting stuck on hitboxes that I shouldn’t have, I enjoyed it a lot! Great job!

We are so happy you enjoyed playing!

We are sorry, but management can not welcome you back. We do have a position opening up at Bomb & Sons LLC.

(Thanks for playing our game, we are so happy you enjoyed!)

I enjoyed this game. It was simple but worked well. I would have liked to see some audio, but other than that, it felt very polished. Nice job!

Thank you so much for playing and rating!! :)

What a cool game! I loved the concept, and the art combined with the music made it feel very cozy. I played for a while! Then, when I ended, and there was an online leaderboard, what a cool addition! Loved it!!

I enjoyed this game a lot. I struggled slightly to get the mechanics down, but the art style was very beautiful!

The way that the viewbox is set up made it impossible for me to play the game on the browser. If you fix this issue, let me know and I’ll be able to give it a try.

I’m an absolute huge fan of this game’s art style. The level of polish for a 4-day jam was super impressive. I especially liked the idea of the audience leaving. This incorporated the theme of counting down the audience members alongside the countdown numbers, and I think that was smart. Great job and well done!

The concept seems cool, but I struggled to understand what to do. Sometimes I would die without any reason, it seemed. I think this game has potential with some bug fixing and polishing.

I’m a huge fan of the lighting. It felt very polished. I also think the concept was cool, and while I could only play in the browser, getting multiplayer working in such a short amount of time is genuinely impressive. I did get a little stuck not being able to open crates, and I’m not sure if it is a me issue or a bug I found. Otherwise, I think you have something cool here!

Big fan of the atmospheric lighting and art, which all feels very polished. If the sounds were generated programmatically, that is super cool! The UI did feel a little AI and didn’t fully match the atmosphere, but other than that, I think you have a super interesting concept here.

Big fan of this concept! I’d never seen something like this before and it made the level genuinely challenging. Love it. Could use some polish with the level and a few small bugs, but overall, a really cool idea! Nicely done!

What a super cool concept! I love how you integrated real art using museum APIs. What a cool touch! I think the narrative was also very well designed and implemented. Overall, nicely done!!

Thank you for playing our game! We are super happy you found it engaging!!

We wish we had had more time for some polishing, like letting you escape from the phone, but I am happy you figured it out! :)

The mechanics for this game are very interesting and unique but there was some bugs that made it impossible for me to finish the level such as getting stuck outside the wall or not being able to clone without any reason as to why. With some bug fixing and polishing of the level, I think this game could have great potential!

Big fan of the art style and the polished lighting and effects. The gameplay was slightly difficult for me, but I thought you did a great job!

This game felt very polished visually, and even though the art style was simple, it fit very well. I think the core gameplay was a little overhwhelming, and it was very easy to beat the system by just shooting everything over and over again to run up the time. I was basically immune to death by just spamming into the crowd. If there were more balancing with how the spawns worked, it would feel a lot better. Overall, nicely done!

I enjoyed the gameplay loop and the art style! I’m used to the enemy I’m hunting going after me as well, but with them running away, it genuinely added a challenge to dodge the other enemies looking for them. Great job!

Big fan of the art style, but I found the game a little boring when I had to just do the same thing over and over again for the whole time. Adding more additional mechanics that don’t require just pressing the same button would have been nice!

I love how the game just took you right in when it launched, matching the background of the itch page. I was also like, “man, it’s never gonna get to 0,” and oh boy, did it quickly. I had a good time, but I wish there were a little bit more content. However, I found it very satisfying. Good job!

This game was very fun and there was a lot to explore. I especially liked the part where there were a bunch of dead-end hallways with the slimes all around, and it was just luck of the draw which hallway you went down. It could have used a bit more variety in enemies and content, but overall, it was nicely done!

This was a really unique game, genuinely unsettling. At first, I thought it would be easy, but as the faces increased and the time counted down, it became very challenging. Nicely done!

I liked the idea! A twist on pong. I enjoyed that as the numbers went from two digits to one, the platform became harder because the hitbox was smaller. Good gameplay, but could have spent more time on the art. Overall, nicely done!

This game was very simple but challenging, and when I eventually won (after 4 or 5 attempts), it was very rewarding. Great job and keep working to hone your skills!!!