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Dylan W

18
Posts
4
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A member registered Apr 10, 2024 · View creator page →

Creator of

Recent community posts

Super sprint consumes more time than normal sprinting. It depends on whether you want to go risky, go safe, or both.

Hopefully that doesn't start an isekai. Thanks for playing! ^^

Man I now wonder if this game needs an ad now... We're happy that you enjoyed it! ^^

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Exactly! Clustertruck really has given a lot of ideas lately. Thank you for playing! ^^

As far as I know, the idea of trucks being uncanny was part of clustertruck. And I do agree that the powerups should've been more easier to catch. Thanks for playing!

There's definitely some replayability over a simple arcade game like this! Perhaps if we had more features built into this, the playtime could exponentially increase, who knows! Thank you so much for playing! ^^

Knew I should've said something about items being too small to catch. Sorry about that-

Every player plays in their own way, so it makes sense. Ramps would've had a nice touch, indeed. Thanks for playing btw!

We went through the idea of clustertruck for this one, but I do agree. I would've loved to see cars to make it more traffic-like!

Yea honestly, the lack of inertia pains me to see as well. I was working on both rigidbody and transform physics at the same time. Definitely not recommend.

That was definitely the main inspiration!

Thank you so much! It was quite a pain to finish off at the end, but we did the best we could at least. ^^

Thanks! Movement does feel a bit finicky and not smooth at times.

Odd.. Full screen was working on my side. Can you please elaborate about why it's not working?

Yea uh... Control was not a good key to go for if it's a WebGL build. Would've been better if it either were a different key or to implement Javascript of some kind. Also I agree about the lack of inertia. Felt like it needed more work in the end.

Movement was a bit tricky to implement, especially when handling rigidbody and transform at the same time (would not recommend). I highly agree on the momentum and movement options, I feel that it would've had more potential in some way.

We had the idea of mantling over the truck but we unfortunately never implemented it. You do make a good point about the lack of incentive when hitting the truck however.

Thanks a lot! I wish I could rate yours, but unfortunately I'm not the one who submitted this so I can't rate at all. I'll definitely try yours and comment when I have the chance!