So you're trying to fish home as many good combinations as possible. You do this by casting and catching a soul. The hooked soul struggles and scrambles your reels. But said reels stop scrambling when the soul calms down. The trick is to stop and "hold" a good combination by keeping the scrollwheel held when the soul struggles, and scroll down when the soul is calm. If your combination is bad, you can reroll to get better odds. The catch (ha!) here is the more it struggles, the more likely it is to escape (the redder it gets, the more agitated. keep an eye).
So let it ride, but don't get too greedy and gamble it away. You might need to be a little patient, but it's also hard to be because the spinning wheel beneath you is a ticking time bomb. With each spin, you gain a debuff which in turn makes fishing harder.
The debuffs (by icon) do certain things like:
- dumbell: slows down reel speed
- shaking teardrop: making souls easier to agitate
- spiral: increase struggle frequency (the whirl), and of course, a skull meaning death.
- house tax: your jackpots are worth exactly one point less.
- a skull reel (if you squint hard enough): replaces one of your pale blue faces with a skull
- skull: death Three of one debuff, and it turns into a skull icon. You land on that and it's game over

As for the colors and slot icons: There is a "PAYOUT" table that you can refer to that shows what icons score at the bottom of the REEL CAM.
Just know that the there is negative scoring (black/skull), neutral (pale blue/bobber), good (green/coin), jackpot (gold/oar). So a triple black would be tragic. Whereas a jackpot, good, and skull would be a little preferable, but still worth gambling to better your odds You survive three rounds,
catching 3 souls in each round. The score total score, and the combination is recorded after you catch it like so:

Looking back at our game, I can see how it can be SO confusing for a new player (the wheel is doing too much e.e) but as someone who was glued to the screen for a week straight, I had horrible biases. So I'm sorry about that, I really wish we could've given more context within the game itself.
Thanks again for playing our game and taking the time to comment this, appreciate it! :D
