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Dwelly

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A member registered Apr 12, 2024 · View creator page →

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ah that's such a good idea!

I've actually implemented the rolling graphic somewhat for the purpose of time consistency although I was having the opposite problem. it always performs the loop so fast I had to add the "rolling..." to obscure the result because if you got the same number again there was no way to tell if you had even rolled! 


I imagine this may be because the numbers are so small its unlikely to loop for too long and the Gameboys an actual beast of a machine! So the time differential from start to finish is currently not really perceivable but the potential is certainly there.

Honestly, really smart thinking that I'm eager to implement!

Works a charm, thanks boss :)

Awesome, thank you!

Pretty cool plugin and I've really been enjoying using it so far but admittingly I am quite new to GB Studio, I've attempted to pin an actor to the screen in hopes to display some information but whenever I look at something it breaks. I tried it with the included project without altering anything also and still no luck, is there something I'm doing wrong?