You're very welcome, and thankyou very much for making the game, too! Please also comment on the video itself, as that helps with the algorithm. If you can also do the Hype thing, that would also be great. That might only be available on mobile :)
DVDfever
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Had a go of this, here. I might've been purposely trying to cause a malfunction.
Fun fact: I was on a school trip to Russia from April 6th to 13th 1986, coming home just two weeks before it all happened. Half a week in Leningrad (as it was at the time), then an overnight train to Moscow. Amazing holiday, beautiful country, and I'd love to go back one day, although not for a while, I guess.
I thought this game was absolutely brilliant! Took me right back to the days of Sabre Wulf, which I didn't complete at the time, but as someone else said, with very generous replenishment, as I was never far from food/water to top me up.
The random item generators did get on my nerves a bit (in a good way?) when I wanted an extra life or a 'direction arrow' but got a hindering thing instead which sent me in opposite directions or just made me go slowly, but while I did save snapshots along the way, I never had to use them, and despite starting playing this very late, I inadvertently completed it, as I didn't want to stop.
I see the dev has a brief devlog on his site, but if anyone makes an AI game again, I'd love to see the process detailed in a video. I can't program a computer to save my life, despite trying to do it at Uni, but then I never understood C++ which came up a lot at the time.
AI can be used as a brilliant tool, as it has been here with this game, so to any naysayers, don't lump this in with 'AI slop'. I've only left out the AI mention in my video's description, because Youtube employs bots to get the wrong end of stick and nuke anything 'AI' these days.