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DustyTurtle

38
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A member registered Mar 03, 2020 · View creator page →

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Yeah, that always seems to happen with my builds. I changed it to downloadable and there's a video of gameplay on the youtube link.

The screen shake adds a lot more oomf to the game which I liked. I like how you address the concept of Kessler Syndrome that rarely any of us think about as a problem in the present day.

The red text at the end of the Linger path was a great indicator of something going wrong. The art and atmosphere is amazing.

Love the shadow mechanic for a puzzle platformer. The black and white world works great to enhance the mood.

Not gonna lie, I tried pressing start on the picture under the game. I liked the dolphin changing directions when you click on the opposite side of it.

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A simple game with a nice message with a bit of jank which adds a more comedic effect. The second level pretty much just drowns you and the player looks like a fish moving through it.

A simple platformer that works pretty well. The borders to the bottom right could be more closed off so you don't get stuck if you fall down there or add a button to respawn at the checkpoints. You also could cling to the wall on the right of spawn and jump all the way up, not sure if that was intended.  

The way the 2d characters always face you looks great. A great way to improve performance. The WASD controls seemed to be locked into a certain orientation and doesn't follow the direction the player is facing. So if you turn 180 degrees the controls become reversed.

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A great twist to the win condition that spreads your message really well. The background art also looks great and the transition to night looks seamless.

The sound effects of the puppies crying is heart-wrenching. I like the direction you went with a more narrative game.

I like the simplistic and clean ui. Reminds me of old resource management flash games.

I love the tower defense mechanics. The animations look great. There's a problem where you lose white blood cells/currency when you click on a tower from the shop and click on another tower from the shop without placing it down on the map.

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Nice pixel art. You could press space to load the next scene which could go all the way to the win screen. You also have infinite jumps if you come in contact with the bottom of a platform which lets you hover.

The scrolling background looks great. Love the art. The borders seem to be too large as you can go off screen left and right. When you go too far to the right, you also don't take damage from the enemies that spawn.

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Amazing visuals and loved the parallax scrolling. The attention to detail is great! The animation showed a falling sprite when at the edge of the platforms. Hope you develop this game further!

Cute art. Could use some audio.

Love the roaches just yeeting themselves towards you. Would be great if there was a boss roach.

Works well,  I like the color change when the ball bounces into the bumpers. The ball could start on the right side and be pulled when starting.

The scaling probably went wrong since I couldn't see where the ball started and should go. I like the use of the sprite edges as the collision.

The game doesn't seem to load for me, but from what I saw in the presentation I loved style of the cover and end art. The game seemed too easy to beat however with the amount of bubbles that spawn.

Liked the background art, maybe put a slingshot sprite where you pull from?

Reminds me of those old physics flash games. Would be great if the start button was slightly bigger, only the bottom half seemed to be clickable.

The art is adorable, except I couldn't even get past the first level :(

Love the visuals and the trailing effect of the player, maybe lose points in the first level if you don't collect it?

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Liked the movement of the enemy, the up and down movement of the player feels off for galaga.

Love the style, not sure what the symbols meant though.

Like the simplicity, but there seems to be a problem of any block being able to match with every slot.

I love how Frieza yeets that ball at you. I don't know if there was a problem with the particles but they didn't seem to show up.

I love the text/dialogue system! The would be great if you could hold space or press something to speed up or skip the scrolling text.

I love the speed run aspects and the dragon. Though I found some shortcuts, I couldn't rotate the screen to stab the king so I just ran right into him.

I liked having so many stages to the story. The controls to pick options seemed to overlap with each other.

I liked flipping everyone off. And even though you couldn't kill them you still are able to knock em down. The attack and nope option seemed to stack on top of each other so I could only see the attack option. Probably just a resolution scaling problem.

The ki blast/ball animation is fun. Would be great if there was side rotations to view. I got kind of stuck when I collided into the objects too since the animation didn't seem to play after they rolled out of place.

The eyeballs look really cool. Are the controls meant to be reversed?