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dursus

18
Posts
7
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A member registered Jul 30, 2019 · View creator page →

Recent community posts

Really like the choice of music. I've played so many relaxing puzzle games over the years, I think this is the first one I've played that didn't go the minimalist ambient electronic route and instead went for an R&B chillhop vibe. Very pleasantly surprised.

(I was also worried it was generative AI, but I checked the credits and it's not. Even better!)

100% Complete. Very addictive gameplay and I don't know why! Great game.

I had fun figuring this one out. Had several satisfying 'aha' moments figuring out the block rearrangement in the 1st section and rotation in the 2nd.

With the minor updates + UI navigation added, this game is a 10 out of 10 for me. I disagree with the other comment about improving this game with audio and images. This was perfect as is, a text-based game (especially with the search feature allowing you track certain objects and sounds across different scenes). 

I cannot imagine how clever you have to be to design this story and the pace it unfolds at. Took me several days to complete. I loved going back to the earliest scenes and realizing how many details were hidden in plain sight. Really incredible game.

Do 'C's still get degrees?

Very cool to see how much you fully developed the original mechanic with clever puzzle/level design instead of adding more mechanics on top. 

Really great mechanic and puzzle design! I enjoyed the challenge. 

Fun game! I love the concept. The limitless play is fun but another mode with an end goal would be nice (e.g. beat a certain score on the leaderboard, beat a final boss using abilities, collect 10 bonus hearts, etc)

A colorbomb notification and it isn't an April Fools joke this time! 

I loved this one even more than Trace. The characters are so cute and the art style is incredible. Thank you for making another amazing game. 

I got so happy when I saw a notification for a new colorbomb game. Well played lol

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I've played a lot of puzzle escape games over the past 15+ years (Kotorinosu, Kaitai Dismantlement, Rusty Lake/Cube, Scriptwelder, Myst, Skutnik's Submachine series, etc) and this game is one of the best I've ever played. I loved the creativity, the variety, and the cleverness of each puzzle. Really excellent work. Thank you for making it and sharing it.

Great ending! Found all shuttles, I think (Unless there's a super secret sixth one).

Very fun puzzle game! I tried to get minimum score:

Level 1-10: 47, 27, 32, 35, 82, 46, 107, 64, 108, 46

Level 11-20: 97, 105, 60, 114, 80, 41, 119, 101, 104, 107

Level 21-30: 120, 144, 155, 132, 95, 172, 142, 92, 156, 186

Total: 2916

Curious to know what the optimal scores are.

Worked fine for me on Chrome/macOS. Very creative escape game! Puzzles were just the right amount of difficulty for me. I've played a bunch of room escape games and never seen anything like this style. Please make more!

Just finished playing and this was pretty enjoyable. Not too easy, not too hard. 

I agree with some of the other comments here. The boxes felt excessive and completely irrelevant to the puzzles, so at the start of each level, I just pushed all the boxes into the nearest hole before starting the actual puzzle. 

I really like the concept a lot and I wish more levels expanded on the red door game mechanic (e.g breaking apart the keys and reordering them for different yellow doors to unlock different paths/sections of the map in the same level). Would definitely love to play more levels of this puzzle game. Great job!

Finally got 16/16.  Lots of trial and error.  Had to test each one individually on separate runs.

Took me a while to realize the basis for the patterns changes: blue and purple levels are simple visual patterns, the yellow levels are mathematical patterns. I felt clever once I realized that on the prime number pattern.

Fun and very intuitive. Played it twice and realized that the rules are revealed in the same order as their precedence (size>shade>shape). Also the sequence is never left to right, preventing me as a player from haphazardly solving it and moving on without having understood the rule.