> I think it's the fact that the missiles just home in on you endlessly and go slightly faster than your ship.
the missiles have a finite duration
and you you make them loop once then they are more or less ignorable i found. mostly a threat coupled with any of the 3 heavy ship types
and the super heavy ships seaming to insta kill on contact
durandle
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Hadley's Run: Arcade comments · Replied to unsigneddoublecollective in Hadley's Run: Arcade comments
the main rare mod that felt underwhelming was recklessness (-5% hp and +10% damage) as a rare when there is armour piercing ammo (10% cannon damage) sure maybe recklessness is both turret and cannon damage but it still feels... not that worth it
and the only way i know of to recover hp is to with living steel (hitting 20% hp regens you to 50%)
maybe recycling should be a hp recovery not shield recovery but at lower numbers than 5% per stack of the upgrade