yeah increasing the PP cost of some upgrades would not hurt
again a nerf but i get this one
not played this new update but the prior one it only costs 107 points for everything... that took me 4 runs
durandle
Creator of
Recent community posts
>Runner's Gorilla Arms YEET now has a 6-18s CD and its chance is reduced by 0.15% per ore the runner is carrying. This is a minor experimental change that aims to manifest more beautiful gem towers piercing the skies!
i feel this is counter to gorilla arms intent
this is just a nerf to the main power of gorrilla arms YEET to actually get gems back to the maw
i feel if you want better gem towers then lowing the base chance to yeet and increasing it per carried ore would do better
then it could also justify the CD
> I think it's the fact that the missiles just home in on you endlessly and go slightly faster than your ship.
the missiles have a finite duration
and you you make them loop once then they are more or less ignorable i found. mostly a threat coupled with any of the 3 heavy ship types
and the super heavy ships seaming to insta kill on contact
the main rare mod that felt underwhelming was recklessness (-5% hp and +10% damage) as a rare when there is armour piercing ammo (10% cannon damage) sure maybe recklessness is both turret and cannon damage but it still feels... not that worth it
and the only way i know of to recover hp is to with living steel (hitting 20% hp regens you to 50%)
maybe recycling should be a hp recovery not shield recovery but at lower numbers than 5% per stack of the upgrade

