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A member registered May 02, 2015

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I see "four boxes" was changed to "three boxes" in the remastered version, so that answers that!

Looks like there are still a few references to that fourth box, though.  When they find the treasure at Arches,

Without being asked, Marina retrieves the screwdriver and hammer that I’ve been using to smash the locks. She sets them down in front of me, but I offer them to her.

But the Shiprock treasure wasn't locked.  Was it originally written that they find treasure at Canyon de Chelly?  This seems like a reference to a dig there:

Pangs of guilt remind me yet again of the broken brick at Canyon de Chelly, and I make my umpteenth resolution to be more careful.

There's a typo in the game code; probably 'Duliaerepsect' needs to be 'Duliaerespect':

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/script2.rpy", line 4248, in script
    $ Duliaerepsect += 4
  File "game/script2.rpy", line 4248, in <module>
    $ Duliaerepsect += 4
NameError: name 'Duliaerepsect' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/script2.rpy", line 4248, in script
    $ Duliaerepsect += 4
  File "C:\Users\dunna\AppData\Roaming\itch\apps\Ebon Light\ReverieEbonLight-1.1-win\renpy\", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide,
  File "C:\Users\dunna\AppData\Roaming\itch\apps\Ebon Light\ReverieEbonLight-1.1-win\renpy\", line 1804, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script2.rpy", line 4248, in <module>
    $ Duliaerepsect += 4
NameError: name 'Duliaerepsect' is not defined
Reverie: Ebon Light 0.0
(1 edit)

Near the end (as of 1.37), there's this passage:

I marvel at the odds. That my life could turn around entirely in such a short amount of time.

Countless cups of coffee and gas station snack packs. Four boxes of gold. Five states. Three weeks of dusty, desert roads. That’s what it took to get us here.

But either I missed something (the most likely possibility), or there's a bug that skipped a section, or that's an editing error, since I only count three boxes:
1. Shiprock
2. Chip off the Old Block
3. Valley of Fire

On Windows 10 (64-bit), quicksaves and autosaves don't appear in the load game screen.  They do exist in the games/saves directory, though, and if you rename your quicksave as if it was a regular save (e.g.,, it will appear in the UI and be able to be loaded.