Thank you for playing and for the feedback!
dUmUb
Creator of
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Hey, thank you for playing my game! That level is arguably the trickiest one. There is actually a proper solution though. You have to slide to the platform above the right button first, before going to the left button. Also the ladders are essential for this solution :)
Here's the solution if you're curious:
I couldn't attach an image so it's right > down > right > up > right > rightThank you for the feedback! This is really helpful. I tried turning on fullscreen mode for the game on the engine and itch, but the game ended up being an even smaller window for some odd reason. I opted to just work with the minimized version so the page remained symmetrical.
The other fork would follow moves that you previously made up to a limit (specified at the top), and you don’t have to hold it down to make the move, it captures 1 key press every second, which is admittedly slow. I could have definitely sped that up to at least half a second.
And being able to press down/up when there isn’t a ladder above/below you is an unintended bug that I just now realized :(
Reminds me of Vampire Survivors. Your title screen art is incredible. The dithering shader looks great and the controls felt very smooth as well. Also noticed the slight hitstop or whatever that brief pause is called when you hit an enemy in there which was a great touch to the feel of the combat. Very polished game, overall. :)
A unique 3D-styled game for the browser! Loved your usage of the dithering shader. I cornered myself with zombies when I tried looking for the way forward on my first attempt.
Small feedback: I feel like the map was a bit confusing to navigate, doors and exits were a bit hidden in the texturing, blending in with the walls, and I got lost pretty easily. Something that could perhaps help with this is maybe a small minimap that shows you the room layout. But it’s also understandable if you designed the rooms with the maze-like feel intentionally!
Good job on the submission!
I like that it was a 3D game, which is pretty unique amount browser playables, but I’m not sure if I was able to do much. I fell down the hole after the cat as well and it seemed like I was stuck. I restarted the game when I read you could interact with the cat, but I wasn’t able to do that even though I pressed “E”.
The original idea I had come up with was 3 extra bounces per jump and perhaps rebounding off the walls. I decided this was way too hard to control for the player and we compromised on the simpler option of just 1 extra bounce for easier testing. It also made sense to have simpler controls for the small scope of the game.
We often found ourselves playing our game even during idle moments in development and having fun trying to actually get a complete playthrough of the game from start to finish. We playtested this game so often that the double jump just kind of grew on us and we kept it as is, opting to finish the game with the limited time we had instead of implementing additional mechanics.




