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dUmUb

39
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A member registered Dec 04, 2023 · View creator page →

Creator of

Recent community posts

I mentioned this on the submission page, but thank you again for the feedback :) I also provided feedback on your project, too

Thank you for the feedback! A line of trajectory was something I definitely wanted to implement if I had the time or could go back. Also that’s a great idea for the mouse controls!

Thanks for playing :D

I’m glad you found it interesting and was able to complete the game :)

Thank you for trying out our game and the great feedback :)

I love your idea to complete the cross-dimensional challenge. The way you combined 2D platforming with a 3D world is incredibly clever and unique!

Thank you for trying out our game and the kind feedback :)

I was just playing your game a minute ago and was about to comment on your entry :D

Thanks for trying it out :D

Thank you!

Glad you found it fun!

Love the style of your game! Impressive that it’s in 3D and was done in 48 hours.

o7

It happens to the best of us :) Thanks for trying our game out.

If we had more time, some indicator of the direction of the jump is something I would have loved to implement. Thanks for the feedback!

Respect for sacrificing some of your sanity to complete the game o7

Thank you for playing!

The original idea I had come up with was 3 extra bounces per jump and perhaps rebounding off the walls. I decided this was way too hard to control for the player and we compromised on the simpler option of just 1 extra bounce for easier testing. It also made sense to have simpler controls for the small scope of the game.

We often found ourselves playing our game even during idle moments in development and having fun trying to actually get a complete playthrough of the game from start to finish. We playtested this game so often that the double jump just kind of grew on us and we kept it as is, opting to finish the game with the limited time we had instead of implementing additional mechanics.

Thanks for the feedback, and I’m glad you think it was fun :D

Lol those first few platforms can stump people because of the bounce. Thanks for trying our game!

Creating a questionably enjoyable game is the goal at the end of the day. Glad to hear you liked it and completed it!

Thank you for playing! I agree it would have been nice to have implemented some way to gauge that first jump. Also glad to hear you enjoyed the short story and lore!

All the pop up ads gave me PTSD, lol. Pretty cool game overall.

Thanks for playing our game! It’s very impressive you managed to make it to the end. We certainly didn’t make it an easy game, lol.

My own personal best is 101 total jumps, 4 mins 53 seconds, and 9 flies eaten.

Thank you for playing!

A fair complaint :P. We made the player controls somewhat difficult with that second, uncontrollable bounce (it’s part of Pith’s lore) so it’s understandably tough to get close enough to the text to properly read the story.

Tihs is rael and rlbatalee. Ctargnos on the soissimubn! Geart gmae!

Incredible game. The thumbnail of the evil and intimidating horse hooked me. Congrats on the submission and release!

Nice game, I ended up playing through the whole thing and defeating the boss.

Love the power jump controls!

I didn’t expect your game to be given a voice narration like this. Great job on the challenges and congrats on the submission!

Love the puzzle idea. Nice job completing all these other bonus challenges!

Here’s my team’s game :D

https://itch.io/jam/kenney-jam-2025/rate/3734671

Great idea for the power theme, the screen shake when you fully charge up and grow is pretty cool.

Love the pirate-theme idea. Nice game!

Love the style of your game!

Thank you!

Thank you for your feedback! I agree with your point that there was an issue with multiple simultaneous key presses, I went ahead and fixed those statements related to your first suggestion. I am also interested in looking into customizing the leaf spawns more, too. It’s all a learning process :)

Thank you for playing the game! The arrow controls were meant to correspond to the beats of the song.

Thank you!

Hey Tom, thank you! I had a lot of fun in this game jam.