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dUmUb

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A member registered Dec 04, 2023 · View creator page →

Creator of

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Thank you for the feedback! This is really helpful. I tried turning on fullscreen mode for the game on the engine and itch, but the game ended up being an even smaller window for some odd reason. I opted to just work with the minimized version so the page remained symmetrical.

The other fork would follow moves that you previously made up to a limit (specified at the top), and you don’t have to hold it down to make the move, it captures 1 key press every second, which is admittedly slow. I could have definitely sped that up to at least half a second.

And being able to press down/up when there isn’t a ladder above/below you is an unintended bug that I just now realized :(

Thank you!

I like the art and music, but I couldn’t seem to leave the starting room! The character didn’t spawn in the next room for some reason. Not sure why, but seems like others were able to play it.

I think the embed kind of messed up here, or at least the window size or something. The main menu was sized funny and the start button seems to overlap the title/instructions. At the beginning I couldn’t tell if I was moving until I saw the enemies.

I like the literal theme interpretation of shock, lol. On the first level I cheesed the whole thing on accident by clipping outside of the map and the guard could not get to me.

I kept dying to the unpredictable moving spikes, lol. Good job on the submission.

The art-style looks incredible, the gameplay is fast to learn and the level design is peak. Also love the custom game music. Very polished game. Also the cleanest looking itch.io page I’ve seen so far. Great work on the submission, y’all. 10/10.

Reminds me of Vampire Survivors. Your title screen art is incredible. The dithering shader looks great and the controls felt very smooth as well. Also noticed the slight hitstop or whatever that brief pause is called when you hit an enemy in there which was a great touch to the feel of the combat. Very polished game, overall. :)

Nice submission, and nice to see a fellow Godot enjoyer!

A unique 3D-styled game for the browser! Loved your usage of the dithering shader. I cornered myself with zombies when I tried looking for the way forward on my first attempt.

Small feedback: I feel like the map was a bit confusing to navigate, doors and exits were a bit hidden in the texturing, blending in with the walls, and I got lost pretty easily. Something that could perhaps help with this is maybe a small minimap that shows you the room layout. But it’s also understandable if you designed the rooms with the maze-like feel intentionally!

Good job on the submission!

Thank you for checking out my game! I’ll keep your feedback in mind when I revisit this after the voting period ends. :) Perhaps a whole new tutorial level is warranted, as I do kind of just throw players into the fray with that first one.

I like that it was a 3D game, which is pretty unique amount browser playables, but I’m not sure if I was able to do much. I fell down the hole after the cat as well and it seemed like I was stuck. I restarted the game when I read you could interact with the cat, but I wasn’t able to do that even though I pressed “E”.

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Thank you for checking out my game and playing it to the end! I was gonna add an ending, but ultimately didn’t get the opportunity to. I would love to add one once the voting period ends and all.

You have yourself a nice, polished game. This was a pretty unique idea as well for the theme. Though I did run into what seemed to be bug in some later levels that wouldn’t allow me to get to the next level, or perhaps that was the ending, not sure. Overall great job on the submission.

I just now realized I left a comment on the actual game page instead of here, but great job on your submission!

I like your idea of switching forms for attacking and collecting currency for upgrades in your game!

I absolutely love the pixel art and the idea of using electricity to light your way through the levels. I didn’t realize the energy you could use was limited and I wasted my energy too early and had to finish one of the levels blind.

I mentioned this on the submission page, but thank you again for the feedback :) I also provided feedback on your project, too

Thank you for the feedback! A line of trajectory was something I definitely wanted to implement if I had the time or could go back. Also that’s a great idea for the mouse controls!

Thanks for playing :D

I’m glad you found it interesting and was able to complete the game :)

Thank you for trying out our game and the great feedback :)

I love your idea to complete the cross-dimensional challenge. The way you combined 2D platforming with a 3D world is incredibly clever and unique!

Thank you for trying out our game and the kind feedback :)

I was just playing your game a minute ago and was about to comment on your entry :D

Thanks for trying it out :D

Thank you!

Glad you found it fun!

Love the style of your game! Impressive that it’s in 3D and was done in 48 hours.

o7

It happens to the best of us :) Thanks for trying our game out.

If we had more time, some indicator of the direction of the jump is something I would have loved to implement. Thanks for the feedback!

Respect for sacrificing some of your sanity to complete the game o7

Thank you for playing!

The original idea I had come up with was 3 extra bounces per jump and perhaps rebounding off the walls. I decided this was way too hard to control for the player and we compromised on the simpler option of just 1 extra bounce for easier testing. It also made sense to have simpler controls for the small scope of the game.

We often found ourselves playing our game even during idle moments in development and having fun trying to actually get a complete playthrough of the game from start to finish. We playtested this game so often that the double jump just kind of grew on us and we kept it as is, opting to finish the game with the limited time we had instead of implementing additional mechanics.

Thanks for the feedback, and I’m glad you think it was fun :D

Lol those first few platforms can stump people because of the bounce. Thanks for trying our game!

Creating a questionably enjoyable game is the goal at the end of the day. Glad to hear you liked it and completed it!

Thank you for playing! I agree it would have been nice to have implemented some way to gauge that first jump. Also glad to hear you enjoyed the short story and lore!

All the pop up ads gave me PTSD, lol. Pretty cool game overall.

Thanks for playing our game! It’s very impressive you managed to make it to the end. We certainly didn’t make it an easy game, lol.

My own personal best is 101 total jumps, 4 mins 53 seconds, and 9 flies eaten.