I think I get what you are saying a smooth shift to the player at a given limit when the player gets to a part of the screen. Right now the camera is locked on the player so it has that clamp camera movement because of the clamp player movement.
Hey, thanks for all the feedback I added the controls to the main page. The camera is locked on the player I am wondering exactly what you mean by smooth? I know there are functions to make the camera move better when following the player. Are you talking about player movement?