That was really fun. Level 12 and one other level were particularly tricky
duffdl
Creator of
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Finally submitted my game here https://duffdl.itch.io/alpacalypsemaze
Really happy with how it turned out and it surprisingly doesn't feel like it is held together by a thread, either. I spent easily 30 hours on it, though, and admittedly got stuck on some really really stupid shit on numerous occasions. I wanted to add some more combat mechanics and spit attacks from the alpacas but I'm happy with it regardless
https://duffdl.itch.io/night2gamjam
I've got a vision range boost item (carrot), a speed boost item (sugar cube), and the minigun that you can pick up and shoot with space and kill an alpaca with and collect the first cure. Still no graphics or sounds. Alpacas will attack you within a radius now.
Dreading the UI...
https://streamable.com/07oplo
The Alpaca movement finally working. I removed the collision after i took this video so they aren't gonna get stuck on each other like that anymore. The flashlight effect is disabled to see the movement but i still plan on using the flashlight / vision mask
https://duffdl.itch.io/day-2-morning-game-jam
You should be able to see and play my 'game' now maybe?? Let me know if it isn't displaying right, i added a check in my MapGenerator's Update function to see if the screen changed size and if so, it rebuilds the map and essentially restarts the game. I'm not really a fan of that behavior but i think i'm gonna leave it like that unless i have time to investigate later or if someone has a better idea. Here is my ugly Update function:
void Update()
{ // Updates the entire maze on screen resize. idk if this is a good fix for the resolution issue on itch.io
int newHeight = Mathf.FloorToInt(2f * cam.orthographicSize / tileGrid.transform.localScale.y);
int newWidth = Mathf.FloorToInt(height * cam.aspect);
if (newHeight != height || newWidth != width)
{
InitializeMaze();
GameManager.Instance.DestroyPlayer();
GameManager.Instance.SpawnPlayer();
}
}
https://duffdl.itch.io/day-1-gamALPACA AIjam
The weirdest thing happens with my game when i upload to itch.io, you HAVE to hit the fullscreen button before the unity loading animation ends or the game won't work right. My assumption is that it is because I am actually getting the camera on Start to figure out how to tile the grid and maybe the camera is different when not in fullscreen. Annoying but if you hit the fullscreen button fast enough you can see my maze generation done with a vision mask for the player (you might get stuck in a wall rn, just refresh). Next up is ALPACA AI. I'm putting off graphics until the end...
https://docs.google.com/document/d/1juc8r1diw6KnucwbI9PkOCa_uOeLKXt7Wex2tfUBjxM/...
This is my design doc and also my TODOs and anyone can add comments if you have thoughts or suggestions
I'm planning on making a top-down-maze-zombie-alpaca game where you have to find the cure(s) for the zombie virus, and I want to make the maze procedurally generated and also restrict the player's vision to what the player would be able to see, so not around corners and stuff like that.
I plan on uploading the state of my game tonight and tomorrow night to itch.io to maybe get some feedback and just make sure I can upload.
Good luck, everybody!