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DuendeInexistente

7
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A member registered Apr 06, 2018

Recent community posts

(1 edit)

Loved it, like others said the core mechanics and concept could support a longer game with just some stuff to add more visual and mechanical variation (Windy area that affects your falling angle/speed? Different critters with their own behaviors following you in different areas?) but as it is it’s a great game and the centipede is a good choice with the ways its movement differs from the player (Can deal with all surfaces safely but can’t save gaps as quickly, so it’s slowly and steadily advancing to you at all times)

jesus, I didn’t know gbstudio could do this

The player character gives me huge Heart of Darkness vibes. I approve.

Found the root of the issue, you can check my other comment for it.

(1 edit)

I had this problem too and dug a little into things. Had to load the game in firefox so I could use the development console.

The issue is that gamefont.css tries to load 8bitoperatorplus-regular.ttf, while the file is named 8bitOperatorPlus-Regular.ttf. Linux distinguishes filenames with diferent capitalization.

My solution was making a system link because I don't like changing game data, but you can just rename the file safely.

I tried to execute this directly with love, but got the following error:

Error: game.lua:265: attempt to call field 'getStats' (a nil value)

stack traceback:
game.lua:265: in function 'draw'
main.lua:67: in function 'draw'
[string "boot.lua"]:437: in function <[string "boot.lua"]:399>
[C]: in function 'xpcall'