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Dude1568

28
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A member registered Dec 15, 2018 · View creator page →

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THANK YOU for playing glad u had some much fun with it. Ya the mages are very op.  The progressive difficulty was mostly done through more enemies it didnt increase the spawnn speed or enemy health so with the mages (which were a little too op) they could kinda spawn trap after a while since the enemies didnt spawn in fast enough to counter the dps u put out. Those pillars and things should be acting as colliders no supposed to? Either way glad u had so much fun and appreciate the feedback.

THANK YOU for playing glad u liked it. Ya honestly with a solid extra few hours of playtesting and debugging the next day after submission made a big difference. But should have been done the last day of the jam definitely wouldve mase a huge difference. Ya agreed the player health can be a bit confusing since theres no indicator he heals between waves but kinda hard to tell when u need to retreat without some kinda health bar. Appreciate the feedback

THANK YOU for playing ya after finishing i wish we wouldve set more time to playtesting and debugging the last day. But overall I took the day after to fix alot of the bugs people mention here and im happy with how it turned out.  im glad u had fun

THANK YOU  for playing and ya needed a little debugging but ended up submitting it at the very last second before jam closed.  Glad you liked it and ya the day after jam closed i ended up fixing alot of those bugs like the enemies not ignoring player when it dies (thats what breaks them not stealing from ur chest to trigger the loss which allows restart). Wish i would've just play tested bugs the last day wouldve helped alot. appreciate the feedback though 

Fun just felt a little slow at times especially in the beginning waiting 10 seconds fora coin felt like forever when u only had two buttons 

THANK YOU for playing it glad u were having fun. And dont worry ur way less mean than i probably am on the flaws i see in it compared to the vision lol.  Ya the nav mesh obstacle avoidance definitely can be a bit of a headache  if u have ur dungeon getting full. Appreciate the feedback

THANK YOU for playing and ya thats was my original thought too like  i have played so many dungeon crawlers but haven't built many dungeons myself.  Ya the voice over was a little last minute trying to keep it more thematic while explaining how to play  kinda backfired since i didnt have time to make sure the voiceover was clear. hope u had fun though

Loved the game the level designs were cool (thread the needle was my favorite) and the core rewind mechanic was something i havnt seen before. great job especially on ur first jam

Fun game loved evolving as i get further

Getting started is always the first step so kudos too u for taking that leap.

enjoyed that a big fan of card games personally so was neat to see one. i will say the ordering was little wonky for me but overall pretty clean. enjoyed the voice lines too seemed to fit the vibe perfectly

Was very fun. i always loved pirate games and this definitely tickled that itch.

THANK YOU for playing hope u had fun. ya some many games you have to clear dungeons so it felt fresh to flip it on its head and run the dungeon

Awesome game very fun and creative

Really liked the time management made exploring going different routes cool

THANK YOU for playing glad you had fun.   

liked the art alot was neat 

liked the art alot was neat 

i was getting cooked but was fun

Was fun hard but fun definitely enjoyed the wiggling  

ya the voice was added in last minute wanted to have athematic way to explain how to play but turned out a little gargled. THANK YOU for playing glad u had fun

Ya  thing first  time with web gl and didnt think past a for a 1920 monitor res. U just have to right click the mouse to remove item from ur hand just put that into the controls.(adventurers dont know ur dungeon so they explore it not take optimal path) appreciate u at least giving it a chance

ya i did see this playing it after we submitted the speed ranged monsters fire is kinda OP. I also kinda fixed this by spawning enemies faster too so u cant spawn trap so easily.  .  My favorite runs so far are trying to use as few ranged monsters as possible definitely increases the difficulty. THANK YOU for playing glad u had fun

stressed me out need more coffee XD

ok that was more interesting than i thought it would be at first. had fun definitely enjoyed it 

was a cool idea i liked that alot the zooming in and out was very creative.