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duck

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A member registered Sep 15, 2023 · View creator page →

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Woa I really enjoyed the visuals and the options, I grew attached to lucy through out the short game play and am sad to see her go:(  I also agree that the game didn't feel like it was made in INKY, nice job!

I enjoy the writing style and the concept, the light hearted tone is personable and engaging. I'm not sure if this is a technical issue but text does abruptly end at some points, and the  (?) sign was slightly distracting as I couldn't tell what it was for. Otherwise it's a interesting concept and wish to see more, maybe with visual aid as well. 

The ending I got was waking up in the ICU in a vegetative state, The idea of romancing the abyss was very interesting and unexpected! The abyss character's characterization was unexpectedly kind/human(?) which was enjoyable for me, getting to know them more.  I also enjoy your writing  style and the pacing for this game. I also had the mechanical issue of getting stuck at the candle scene quite often, but eventually figured it out !

I really appreciate the aesthetics of this game and the sfx! The dialogue was very interesting and I enjoyed the world building getting revealed through a conversation with yourself. The font choice was slightly difficult to read, but I appreciate the choice- Maybe making the text box slightly darker could help with visibility. Again the visuals were amazing- Nice game:D

This was a very interesting concept and I really enjoyed the pacing. I was really invested in Jasmine and Iris's story as it was the most relatable one, but the more I experience different lives, the memory of iris and jasmine lingered on in a bitter sweet way- which I enjoyed a lot! The grass life and the option to "dew" was fun and I enjoyed it! Nice game!

I enjoyed the characterization of the guy living there, I sort of expected him to be more odd and malicious but he seemed pretty "normal" based on his reaction when finding the player character. The atmosphere was engaging and almost realistic in a way where I hesitated to further into the church, in fear of consequences. Overall nice  game:D

I really appreciated the persistency across many platforms, it further incentivized me to find out what the entity was. I also enjoy the IRL aspect of this game- the reveal that the computer was in Dolphin was a neat choice.  As if the horror/mystery is much closer to me than expected. Overall it was a very nice game!  

I really enjoyed the banter between Rina and the player character, it really displayed the personality of both and kept me engaged throughout.  I had to try a few times to get the good ending but every time I failed I felt more incentivized to play the game again. Nice dating sim!

I am playing as a mentor figure for quail named Tod to socialize and make friends. I got the ending of Tod successfully making friends at the park. I  really enjoy the unique humorous witting style accompanied by cute illustrations !!! The direction you chose for this game is so witty and sweet I really enjoyed it!

You play as a bored convenience store worker but realize that there's a suspicious church nearby, then a suspicious priest covered in blood walks in to buy cleaning supplies. I got the ending of him leaving his phone number with a smiley face on it:) I was not expecting to successfully wooing him but very satisfied lol! the minimalist supports the eerie/ quiet atmosphere very well.

I play as a person who mans a convenience store and observes the world slowly unfolding  into chaos , I got the resignation ending. I sorta enjoy how accepting and matter-of-fact the character is, such as just accepting the shipment of survival supplies and ammo- seems like a pleasant character haha. The images also helped convey the game very well, overall a fun game!

I play as a average high school student that was summoned by fairies to save the fairies in cloud city.  I got the ending of failing to save cloud city:( I enjoy the world building going on so far! also enjoying the intereactiveness with near by characters / mother:)  the visuals also supports the narrative, I do wish to see the city of clouds rendered since the description was so engaging and interesting.

I play as someone who is lost at sea and the ending I got was that I was alone again:'0  I sorta wish there were more options/ endings as the current options feel very similar.  I enjoyed how aesthetically dark the game is and the soft almost abstract art also adds to the drifter feeling that supports the game. The abstractness of the game is overall very interesting.

You play as a archivist robot and you talk to a human girl, I got the ending where the robot ends its life after finding out that their robot friend had passed away. 

my crit would be that sometimes the name was a bit difficult to distinguish and at times confusing. and the ending as personally a little confusing where I had to play it again to make sure that it was the robot that had passed away.

I really enjoy the gif and art in the game! it helped me visualize the world a lot! The game's icon is also super cute and iconic!

I really enjoyed the witting about Layla's hometown feels nostalgic and almost so real!

A candle lit dinner with a mysterious date that is interested in eating the character you play as.  the ending I received was that they lost interest in me and berated my existence and stood me up:'(  The visual of the game is successful in creating a atmosphere! I felt immersed enjoying the date. overall this game is well written and very detailed I felt nervous irl going on a date with sybil

You play as a new hire and your boss is acting very odd towards you and eventually sacrifices you in the woods with other men in suits. the ending I got was where I get burned in the woods. I didn't encounter much issue technically but was initially surprised by how fast the day passes and its more like a small vignette of their work life. The smile png is my personal favorite! The boss I imagined in my head looked like that too. I find it interesting that the options made me feel like I had a choice but at the end I didn't really have an option to escape.

You play as a tiny unwanted guest in the house and explore the house, tiptoeing around not to get caught. I got pest, pasta, and parasite! 2 ending I die in a gory way and one I live as a parasite. I enjoyed the art and gif in the game- it was fitting for the vibe and matches with the font. I enjoyed the descriptive scenes and the pasta gif!

1. a utilitarian machine that kills what it deems "dead weight crew member" and our duty is to factory reset it while it "begs" for its life.

2. I got both endings of walking away and resetting the machine.

3. the play through was pretty smooth.

4. I really enjoyed the font and audio choices! it tied the piece together imo:)

5.I really enjoyed the option of walking away and the machine just reverting back to it's default greetings, truly showing that it was really just a machine.

I really enjoy your writing style and how subtle information are revealed within the plot. I do wish to see more of Sarah's personality revealed through the narrative as I couldn't really tell if I was supposed to find the findings/items either good or bad. But I enjoy the plot in general and the direction the game is heading!

This is a really cool and ambitious concept! I also enjoy how professional the format felt along with the vast world building. The initial information was a bit difficult to keep up so it would be interesting to have it more incorporated/ interactive with the player? over all this is a really cool game made for such a short time frame!

If my partner can't support my miguel o'hara collection its time to drop them imo:0 other than that I really enjoyed the dialogue in the other routes, it was intense and had a realistic dialogue. (esp the baltimore comic con)

After playing a couple of time I enjoyed the many options to choose from and the ending names made the game easy to understand! overall a pretty wholesome game!

I really enjoy how short and sweet the game is! makes me wonder the other outcomes and possibilities I can experience as the duck!

I really enjoyed the atmosphere of this game! It was very descriptive and easy to imagine the environment as the character

I really enjoy the melancholic feeling I get while playing this game

I love how unexpected the diver came into the plot and game play!