Hey thank you so much for the information!! I was able to recreate the exact scenario you described I reworked the collision checking logic for the poison clouds and changed how the game handles having multiple instances of the clouds. Plus put some cleanup logic in to remove redundant clouds which were simply wasting CPU time but not contributing to meaningful damage. It's performing much better on my machine now, but still need to do a little more testing.
The duration increases, along with enough damage to keep destroying enemies was leading to 500+ clouds stacking on-top of each other if circumstances played out right.. Thanks again for the help :)
DubiousDuckGames
5
Posts
3
Followers
4
Following
A member registered Aug 31, 2015 · View creator page →
Creator of
Dodge traps, knock out enemies and run your way to victory! All in a days work for a ninja!
Platformer

