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Dubby777

18
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5
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A member registered May 18, 2025 · View creator page →

Creator of

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The gameplay is incredibly fun, I love the strategy elements and how I must manage my time efficiently such that all the goals are met for survival. Each mechanic behind the game is brilliantly though out, and I can't say much about this that I'm dissatisfied with!

I think that this is something that, with a bit of polishing, can turn into a really fun game. I had a problem with not knowing where to go after the first checkpoint, and i think that having the sound affect that plays when swinging the axe only be played when the player successfully hits a tree would help a lot with communication, plus some fiddling with the size and speed of the cactus pricks would make it feel more thorough. All in all, throughout development you should include more playtesting, but it has great potential, basics of gameplay, and gameloop.

Collections of minigames in game jams are always some of the best, and this one follows as well. The art, audio, and controls all work well with the simple gameplay for each section! High chance of winning this I believe.

I would prefer a bit more indication on where the enemies are as sometimes they can be hidden behind trees, but otherwise I really liked the challenge and pacing where each venture out of the fire is a risk I have to take, and all the elements of gameplay, audio, and art (with wonderful lighting) work together to create one hell of a vibe. Wonderfully executed!

HOLLYY COWWWWW I LOVE STRATEGY GAMES! So while I would've liked more of a tutorials (and for the one I did have to not disappear super quickly) this was designed wonderfully and the information about every piece on the map was conveyed directly to the player in a clear way. it was balanced well (maybe a bit more resources would be nice and help me focus more on the strategy parts of the game) and a high score system about the longest amount I've survived would get me absolutely addicted. Nice job! (and also make the text that pops up into a scrollable text log instead of fading quickly pls)

HOLLYY COWWWWW I LOVE STRATEGY GAMES! So while I would've liked more of a tutorials (and for the one I did have to not disappear super quickly) this was designed wonderfully and the information about every piece on the map was conveyed directly to the player in a clear way. it was balanced well (maybe a bit more resources would be nice and help me focus more on the strategy parts of the game) and a high score system about the longest amount I've survived would get me absolutely addicted. Nice job! (and also make the text that pops up into a scrollable text log instead of fading quickly pls)

The gameplay seems fun, but I ran into a bug after the first customer where I couldn't click the "Go" button. Otherwise the art is absolutely FANTASTIC for a game made in two days!

Short and sweet, i really liked the art in particular! the controls were wonderful and the instructions left no questions to be asked. There is a bug when I scale the web-implement with ctrl+scroll wheel, but that was the only thing I saw that didn't feel intended.

Short and sweet, i really liked the art in particular! the controls were wonderful and the instructions left no questions to be asked. There is a bug when I scale the web-implement with ctrl+scroll wheel, but that was the only thing I saw that didn't feel intended.

like the other comments i would say the only think off would be the communication to the player on what was happening, yet I personally loved the speed of the game and how fast the action was. The map being large worked really well with the experience too.

This is a really fun game and the progression was  done wonderfully! I really like how the design of the levels doesn't make me get lost at all!

When Richard Nixon said: "It's not crooking time" I shed a tear down my leg!!!!1!!1!1 Amazing game 1987/10 stars/12 crooks!!!!!111!

I drinked all the alcohol :((((

non e left to cook

HI!

If I were to point something out, I would say the main thing that I think needs to be added is more maneuverability with the mouse, like dragging on empty space would move the camera, and shift-dragging would select an area of machines that you could move around, but otherwise I love the progression and how you've balanced the time it takes between unlocking one upgrade to the next, and the tutorial is simplistic and easy-to-follow.

I am currently at 1090000 pages, will report back when done

I do not care if there is or is not an easter egg, i WILL print ALL 1485746 pages