The gameplay is incredibly fun, I love the strategy elements and how I must manage my time efficiently such that all the goals are met for survival. Each mechanic behind the game is brilliantly though out, and I can't say much about this that I'm dissatisfied with!
Dubby777
Creator of
Recent community posts
I think that this is something that, with a bit of polishing, can turn into a really fun game. I had a problem with not knowing where to go after the first checkpoint, and i think that having the sound affect that plays when swinging the axe only be played when the player successfully hits a tree would help a lot with communication, plus some fiddling with the size and speed of the cactus pricks would make it feel more thorough. All in all, throughout development you should include more playtesting, but it has great potential, basics of gameplay, and gameloop.
I would prefer a bit more indication on where the enemies are as sometimes they can be hidden behind trees, but otherwise I really liked the challenge and pacing where each venture out of the fire is a risk I have to take, and all the elements of gameplay, audio, and art (with wonderful lighting) work together to create one hell of a vibe. Wonderfully executed!
HOLLYY COWWWWW I LOVE STRATEGY GAMES! So while I would've liked more of a tutorials (and for the one I did have to not disappear super quickly) this was designed wonderfully and the information about every piece on the map was conveyed directly to the player in a clear way. it was balanced well (maybe a bit more resources would be nice and help me focus more on the strategy parts of the game) and a high score system about the longest amount I've survived would get me absolutely addicted. Nice job! (and also make the text that pops up into a scrollable text log instead of fading quickly pls)
HOLLYY COWWWWW I LOVE STRATEGY GAMES! So while I would've liked more of a tutorials (and for the one I did have to not disappear super quickly) this was designed wonderfully and the information about every piece on the map was conveyed directly to the player in a clear way. it was balanced well (maybe a bit more resources would be nice and help me focus more on the strategy parts of the game) and a high score system about the longest amount I've survived would get me absolutely addicted. Nice job! (and also make the text that pops up into a scrollable text log instead of fading quickly pls)
If I were to point something out, I would say the main thing that I think needs to be added is more maneuverability with the mouse, like dragging on empty space would move the camera, and shift-dragging would select an area of machines that you could move around, but otherwise I love the progression and how you've balanced the time it takes between unlocking one upgrade to the next, and the tutorial is simplistic and easy-to-follow.


