I used this music pack in my new game, love it, Thanks!
Duality
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Thanks for the comment! And yeah, I agree with you. If I was to start developing this into a full game, I would probably scrap the acceleration stat entirely and just have top speed as the main "go fast" upgrade. That way there's less confusion on the car's speed and the top speed's KM/H stat would be more accurate. I would then replace acceleration with a more exciting upgrade. Glitch would probably move to the prestige system's upgrade and be more costly to feel like a more meaningful upgrade, and it wouldn't scale as fast—just enough that numbers going up feels good. And instead of the game starting with just 5 cars, you would start with maybe a human? Or something like that. And then the next could be a dog, and it would scale up in speed so each new thing has different base stats. That way, unlocking a new thing wouldn't feel bad because its base stats are the same as the thing you used to unlock it.
And as for the speed, that's a hard one—because it would just get to the point where it's going so fast you could barely see it, or it would make the player feel nauseous. So there would have to be some middle ground there.
Thanks again!



