Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dsrice246

3
Posts
A member registered Dec 16, 2020

Recent community posts

I downloaded the v1.5 plugin.  You are correct, the fade visibility didn't quite work out.  In fact, it kind of did the opposite...it covered the region the player is in and revealed everything else.  However, when I turn the fade off everything works perfectly!  I really appreciate the help and the updates!  

If you have ever played Dragon Quest 3 for the SNES/iOS/android, the cave/dungeon exploration is what I am trying to emulate.  Your plugin does the trick!  

I did, I set the neutral region to a higher (I used 10)


I painted the map into regions (using each region to designate a 'room'.


I do have the Eli'sBook plugin above the Map Reveal and I have the image 'coverImage' placed in the game's system folder.  When I test the game, nothing in the map is covered.  

 

This is an awesome concept!  I love the idea, but I cannot get the MV version to work.  I downloaded and activated this and Eli's Book MV, placing Eli'sBook as the first plugin.  I created the 48x48 cover image and have it in the System folder.  I paint a map with regions.  I have the notetag covermap on the map itself.  However, when I run the game, nothing gets covered on the map.

I also downloaded the MZ version, but haven't tried it yet to see if it works.  I really want to use MV to make a game because I'm just not satisfied with MZ yet.