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DSquireDev

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A member registered Feb 16, 2025 · View creator page →

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Great concept, loved the roguelike elements and the process of amassing a horde of little guys. Would've been awesome if you could manually zoom out to make commanding smaller squads more manageable, was only ever really able to get all the skeletons in a tight bunch. Fun to play, this was very similar to what I had in mind if my team didn't end up making a tower defense game so I'm glad someone went for it haha.

Nice idea, gameplay is solid. Some sound effects would've added a lot to the experience and I had some trouble reading the font used for ingredients. I liked the inclusion of the secret recipe, thought it was funny when the guy asked for it.

Gameplay itself is very simple but really well executed, would've loved to see some more complicated puzzles but the ones you had were great at introducing the mechanics. The inclusion of an editor is absolutely insane for a two day dev time so huge congrats on getting that working in such a short time. Great concept and had a good time, nice work!

I really like the idea though I had a lot of trouble navigating the controls. I also never quite figured out how to actually buy the scroll/carpet to stay alive past using the first ones. I liked the vibe a lot and thought the models added a lot of charm. Would love to see this expanded on, nice job!

Fun game! Would for sure benefit from some sound effects. Letting the player hold both mouse buttons at the same time to go near infinite for the first few rounds felt a little cheesy but it doesn't seem like a huge issue. Really liked the art and how everything worked mechanically, felt very well put together. Nice Job!

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Cool concept, found an interesting bug where when you pause the game you can still click the falling objects. Wasn't certain what I was supposed to be doing at first because the resource bar looks like it's rendering under another layer and is a bit hard to see. Was really getting into it though as things got faster. Music was WAY too loud and needs a volume slider. Nice job overall.

Game was pretty cool, seemed to lose randomly on my last two attempts (necromancer had 15-20 seconds left when it happened). Maybe there was a secondary loss condition I just didn't see. Good concept overall, think there's a good bit of room for some more interesting shop upgrades and content.

Great jam game, visuals and gameplay loop are all great, prices felt pretty low past the first few upgrades but for the sake of testing out the features of the game this was fine. Really liked the vibe of the game, reminded me of a mobile game I loved years ago. Really nice work overall, this was the only submission I've tried so far that's held my attention for the entire game and left me wanting to see more.

I filled the bar twice and quit out because literally nothing else was happening and there was no indication that anything else was going to happen. I gave the game a good 5 mins of running once I actually got to the gameplay section and at no point did I have a single hint that something else might happen. What was the game's end condition supposed to be? What was supposed to happen?

After the un-skippable cutscene there is no gameplay? You catch droplets that blend into the background and that's it. You fill the bar and nothing happens.