I have a few weeks vacation coming up soon... will spend some time with the game and offer feedback!
INFJ Dave
Recent community posts
Looking forward to updates!
Haven't gone too far into the game but I I love the UI layout. Also love the starmap.. the opportunity to enlarge the view and rotate orientation... one of my gripes in most games is the inability to enlarge the view, Also love the AI system that allows for questions and answers. As I play more, will comment. Love it so far!
Question: how does one dock with civilian/industrial outposts?
At one time, I played the original Elite as well as the indie/fan-made Oolite... it's been a while since I played, but as I play H64, I'm catching all of the references to the Elite universe. Haven't gotten around to Elite Dangerous though.
Also playing Hutton minimal and I like the random events with pirates and traders. I'm wondering that if you are thinking about adding game types, meaning, game choice #1 being the game as it is currently, and game choices 2 and 3 having random events with pirates and such using dice-roll mechanics to determine escape or battle.
Just a thought. Regardless, the game is awesome as it is!
I've been looking for a relaxing... trading sim without a hundred controls to memorize. It's retro graphics are easy on the eye as well. The lack of constant combat is a nice aspect as well. That the game is open ended without having to be drawn into a story thread is great too! I love the game!
That said, in all fairness, rare encounters with would-be hijackers (pirates) would add a extra dimension to the game. Perhaps with the option of no pirates, few pirates, and just a few more pirates would be nice. A surrender (cargo) option, evade option (at a distance) or combat. Not sure how combat might be resolved... an option for computer driven auto combat... after all, an AI would better know where another ships weak spots are.
But then, that would be my idea of expanding the game and not your game. Your game is stands alone as wonderful! Well worth the cost. Thank you:-)
I haven't played too much yet, but I love it!
I work as environmental health/safety specialist for a... large company that chemically alters the surfaces of 2.5 micron silica and polymers for... well, anyways, I've a decent O. Chem background. Seems like a great teaching tool. Will enjoy continuing to play... or... work? Never mind... nice work:-)
RE: "atmosphere"... totally. That's what I love about this version of SST!!! You've made an abstract game immersive:-) Agreed, missing McCoy. Still, if other elements come to mind, by all means, add them.
My point (if any) is that while I've had other versions of SST buried in various folders... somewhere... on my laptop, your version has a shortcut smack-dab on my laptop screen. The save feature is wonderful too. You've made a version that is atmospheric, playable (more so), and... returnable to with ease.
Thanks:-)
BTW, my cat totally digs this too... she'll watch the circles, find a groove, and nestle down next to me and listen and purr... and just go... relaxed. Again, thanks for this. I also have a long-time friendship with my tattoo artist, Nicole. I purchased a copy for her as a tip recently and she said "This is the best tip I've ever gotten from someone" Thanks again for this artwork:-)
Excellent premise; life on a tramp freighter! If a work in progress, I'd love to see this further developed. Most tramp trader games focus on a single pilot buying and selling. You have taken the idea further; adding crew, ship management, and missions... as well as the traditional travel, explore, and trade. This has potential for becoming a classic in the genera as it parallels classic table-top rpg games and science-fiction novels regarding tramp traders. Nice work. I'm following... like I said; if not finished, do. I'll put down money.
I purchased this dungeon crawler when it was first released. I found it was portable and have over the years moved it from laptop to laptop to desktop, etc. That's over ten years of fun. Thanks for this game! It is by far the most easy to jump into crawl (IMO) and re-playable crawl I've ever enjoyed. Thanks so much for this game:-)
