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drynyn

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A member registered Dec 31, 2017 · View creator page →

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I ran this recently, as a conclusion to a Pirate Borg game. 

Absolutely brilliant. We laughed and cried and grew gills and fins. 

I listented to King Gizzards "Phantom Island" for inspiration.

This is just a great read, even if you have no plans on running sorceror.

This is a neat scenario that could cover one or two sessions of play. Just skimming through gave me several ideas of how to integrate this into my game. I think this will add a nice change of pace. 

What would be neat is if this had a stand alone graphic of the island that is player friendly, to have a visual aid at the table. 

Awesome, ill keep an eye out for it!

Had a lot of fun with this last night. Neat adventure!

Perfect to throw at any player with horny bard syndrome.

That mouth with the crawling wasps is gonna live in my head for a while, I know.

This is so grotesque and weird. I love it.

A very cool idea and one I think you should expand on.

I can see this being used to kick off a MB campaign. Loved the lines: " I, already like a carcass, Sought refuge in the open ditches Of long-plundered graves" - 100% Mork Borg

I like how the d20 list almost reads like a progression of events surrounding the monolith, slowly escalating till reality collapses around it.

Love the idea of bones used as scrolls. I can imagine a player seeing an arcane scroll case and getting all excited only to pull out someone thigh bone etched with arcane writings.

Totally. I love how it can easily lure players into a false sense of safety before it kills them. 

Thanks. Probably over-mechanical for MB, I think. I was low on time, so this is was as cut down as I could manage and still keep to what I was after.

Quite like the design here. The list of activities etc to do at the camps provides plenty of missions and things to do. The whole thing has a weird and creepy vibe. 

When reading through this there was this odd familiar feeling to it but couldn't quite put my finger on it.I laughed when I saw Gothic mentioned in the acknowledgements...

This has some amazing mechanics. Toast running...stupid decisions table...popularity apocolypse..

Fucking great :D

The layout may only be 75% done but it is 100% in our hearts.

Just ran this, very good scenario to bring a group together when kicking off a campaign. Just the right amount of combat for a session. Had two players OD on the flowers, leading to an exciting chase scene at the end where one of the crazed players was chasing them. I was worried that the chase at the end would just be a boring roll fest but actually provided a nice conclusion.