I ran this recently, as a conclusion to a Pirate Borg game.
Absolutely brilliant. We laughed and cried and grew gills and fins.
I listented to King Gizzards "Phantom Island" for inspiration.
drynyn
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This is a neat scenario that could cover one or two sessions of play. Just skimming through gave me several ideas of how to integrate this into my game. I think this will add a nice change of pace.
What would be neat is if this had a stand alone graphic of the island that is player friendly, to have a visual aid at the table.
Quite like the design here. The list of activities etc to do at the camps provides plenty of missions and things to do. The whole thing has a weird and creepy vibe.
When reading through this there was this odd familiar feeling to it but couldn't quite put my finger on it.I laughed when I saw Gothic mentioned in the acknowledgements...
Just ran this, very good scenario to bring a group together when kicking off a campaign. Just the right amount of combat for a session. Had two players OD on the flowers, leading to an exciting chase scene at the end where one of the crazed players was chasing them. I was worried that the chase at the end would just be a boring roll fest but actually provided a nice conclusion.

