I think the comedy aspect of the illustrations is very helpful for this game and its plot, but I wonder if the risk aspect could be more intense. The ability to run away from the opponent is relieving, but maybe there should be some consequences so running away isn't always the easy way out, and it impacts the duck or the trainer in some way? I definitely love how creative the outcomes are when I'm training the little guy, that was really effective to see, laughed ngl. Last thing I can think of is to reveal the battle arena, so we can see what this trainings leading up to, or changing the background for each slide to help with storytelling, maybe so we can see a map of their progress. Overall very fun :)
Dr.Vampity
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