Nah I was joking too, I saw the warning 😂 Just felt like leaving a dumb comment of the kind you usually see on these things.
Drowsy Prof
Creator of
Recent community posts
Premise: Solid mechanical setup. The tools are in place to build a more advanced platformer out of this game.
Right Now: Multiple levels exist allowing for some enjoyment of exploration. There doesn't seem to be an objective or any threat to the player. It serves as a basis, but isn't very fun in its current state.
Major Issues: Characters don't really use appropriate animations for movement. There doesn't seem to actually be an objective.
Overall: I would love the see the project expanded upon.
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Premise: I am always really happen with wave-survival games. This is simple with smooth mechanics. (Though they could certainly use with some more depth in future updates) I think this is a great idea and should be expanded with more levels.
Right Now: The game is definitely fun for a minute, but its features are exhausted rather quickly. I think it would be neat to add some additional strategic elements, such as constructing all new barricade objects instead of just repairing existing ones.
Overall: Fun wave-based survival game that could be something really special with any furthered development.
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Premise: This is a fantastic idea for a game in my opinion. I like the concept that we get to spend time taking care of our pocket monster elemental instead of just battling. I think you should do more with this over time.
Right Now: The game is honestly fun! It is somewhat lacking in challenge in combat and in things to do outside of combat, but I was amused and art direction brings everything together nicely. I think it would be really neat to have some associated minigames with the at home activities, just so it feels like a little more than click and drag. Maybe a cooking minigame before feeding the elemental, for example.
Major Issues: Could really use a tracker of some kind for experience. I wasn't sure what was going on with my "level".
Overall: An impressive game for the time ya'll had to work on it! I think it's very fleshed out, aesthetically pleasing, and genuinely fun.
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Premise: Its a great setup mechanically for a very incomplete game. All the pieces are there to later make something awesome.
Right Now: There isn't anything to do in this game. There is some serious graphical artifacts I wish weren't there but aren't that big of a deal. Item collection seems to not really be a thing, but a basic inventory UI element is set up and items drop correctly.
Major Issues: This game does not scale. At all. For mobile devices or for lower resolution laptop screens. When playtesting I was not able to see the bottom or right of my screen.
Overall: An impressive start mechanically but really doesn't hold up as a playable game.
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I made a game using a few of your monsters and a couple of your tilesets for a class at university two semesters back. I decided to go ahead and upload the game now. So, here is a link! (I don't know where else to send it, I hope this meets your requirements, lol)
https://jeremyglebe.itch.io/spire-panic
Fantastic game. I don't have any feedback that hasn't already been mentioned by other users. Make the control scheme more obvious (and maybe make the draggable area on the ship bigger, because I have large thumbs) and fix the difficulty issues. Sound could help. Other than that, I am super impressed! I really like dying to the boss over and over again and almost beating him.
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I really like it! There are some weird jump height inconsistencies I was running into though. I had to switch devices to play.
In case anyone is having trouble getting this running (because they forgot to set it to Web/HTML on the project page), I am temporarily hosting a copy of this game. You can play it here: https://temp-alien-hero-yaea7.ondigitalocean.app/