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Droplets

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A member registered Aug 16, 2023 · View creator page →

Creator of

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I've never realized how impactful being dead really is. Being dead simulator showed that to me. I'll never be able to describe how this game made me feel. Actually, I can:
First of all, the intro is a masterpiece, the Glue3D logo followed by the intro is a chef's kiss, and it really gives you a feel of what you're getting yourself into
The music and ambience are also really good. The raindrops overlaying the music are just the touch of not too much, but not too little, and really show you how much detail was put into the game. Along with the souls of the damned playing when you use your cursor really portrays what being dead feels like, I almost felt like I was lying there too, empty and... dead
And don't get me started on the lack of controls. Some might say it was pure laziness, I say it was masterful thinking. As it really gets you feeling like you're dead, and how it feels to be paralyzed
I've even talked to people who have died before, and they said that this is almost a 1 to 1 expirience, and it really shows. It seems like the developer really put their heart and soul into this project, and I think that's beautiful, 5 cheeses out of 5

I've been looking for a game somewhat similar to mine, I loved this game! It was really fun

it's kind of hard to loop the enemy when you have such a small amount of rope? and the player is really big and always colliding with the enemy, otherwise, it's a good game!

thanks!

That's a good point, I've kind of made it as fast as I could, the humans walk in a grid size the same as the tiles so that's the max, if you want to skip the tutorial just press shift, thanks for the feedback though!

The game engine I make this is doesn’t tell me when I make spelling mistakes, and I made that in like a minute, thanks for the info though

lol this was made like back in 2023

yeah sorry, maybe I'll try to fix it after the jam

this is genuinely good advice, thanks, i did want to make climbing faster though it was tied to the physics witch if changed would brake some stuff, I'm not good working with tiles

i have no idea what that is

Thanks, I would have maybe had a better idea for the theme like Changing the scale of a platformer map and making the character always the same size, that was my favorite idea, I had a whole google document full of ideas, but I had to pick the easiest idea since I have other projects to work on so.

I made a game also called fnaf origins, it also had a vent on the left and a big door on the right, I mostly just did what the director said, then he left and I kept making the game, I basically copied your game on accident and found this trying to search up my game haha

Thank you for playing the game! I'm so happy you enjoyed it