Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered May 17, 2016 · View creator page →

Creator of

Recent community posts

(1 edit)

From the terminal, run the game as follows "./Redshift7.x86_64 -screen-fullscreen 0". The game should start up in a window and the mouse should be working as intended. After that, you can go to the options menu and change the screen resolution to your native desktop resolution and  check the box to return to fullscreen mode.

If you walk out onto the landing pad and press "I" to open your inventory, you will see a "ships" tab in that window. Open the ships tab and click "request" next to the ship you purchased.  A big arrow will appear allowing you to place the ship on the landing pad wherever you want. Left click to place the ship.


(14 edits)

Important Information

Player ID 

If you would like to play Abica Luna on multiple machines and maintain your progress, you will need your player ID. A unique ID is generated the first time you enter your name and password and is stored in the directory "/itch/apps/abica-luna/players/". After playing Abica Luna, copy this file to your second machine in the same directory. Enter your name and password correctly on the second machine and the correct information about your in-game progress will be retrieved from the server.

Xfce Desktop Environment 

Abica Luna doe not cooperate well with the Xfce desktop environment. The game window may become minimized inappropriately during gameplay. If this becomes bothersome, I recommend installing the Cinnamon desktop environment to use while playing Abica Luna. This will allow the game to function as intended. 

Java and Pulse Audio in Debian 9

There is an issue with Java and Pulse Audio in Debian 9. 

If you notice some sound effects are not playing in Abica Luna, do the following:

Begin editing your Java file with the following command: 

sudo nano /usr/lib/jvm/java-8-openjdk-amd64/jre/lib/ 

Look for the following lines:

javax.sound.sampled.Clip=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider javax.sound.sampled.Port=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider javax.sound.sampled.SourceDataLine=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider javax.sound.sampled.TargetDataLine=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider 

Comment out the first four lines shown above with # and remove the # from the second four.

The result should look like this: 

#javax.sound.sampled.Clip=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider #javax.sound.sampled.Port=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider #javax.sound.sampled.SourceDataLine=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider #javax.sound.sampled.TargetDataLine=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider 

Press ctrl+X to exit and save the file, overwriting the original. 

All of the sound effects in Abica Luna and other Java programs will now work on your Debian OS.

(1 edit)

Hello. The current build of Redshift 7 was made using Unity 2017.1.0f3. The bug is not present with Ubuntu but does occur with Debian 9. I think that maybe the bug with Unity was never completely fixed for all operating systems.

Thanks for the video. I believe I have a solution for you. From the terminal, run the game as follows "./Redshift7.x86_64 -screen-fullscreen 0". The game should start up in a window and the menu should be working as intended. After that, go to the options menu and change the screen resolution to your native desktop resolution. You can then check the fullscreen box to return to fullscreen mode and the menu buttons should continue working. This is apparently an issue with the game engine as you can see here: and here: I was able to reproduce the problem in Debian 9 with Oracle VM and the above solution worked for me. I hope this helps. Thank you for your patience. If you need any info about other command line arguments such as -screen-fullscreen 0, all the information is here:

I booted up Ubuntu 14.04 LTS to try this out and did not experience any issues. What OS are you using? To reiterate, you just have to enter something in the name & password fields and click login, then enter a world name and click choose world, you can then start the game by clicking the single player button.

  • Fixed wrong skybox applied if the player dies and respawns after entering the wormhole spawned by NPC near the planet Igneus.
  • Fixed atmosphere not visible around the player's home planet.
  • Removed access to NPC spawned wormholes in multiplayer.
  • Fixed reticle not working in Vex Cruiser starship.
  • Fixed distress signal investigation event not triggering on Magmos planetoid.

Hello baldesar! Thanks for playing Axion. I think I can address at least two of your suggestions, I will list the info here so it is easy to read.

1. The way the ranged weapon AI works is that the enemy will run towards you until they are within firing range. Once within firing range, the enemy will begin to repeatedly move in lateral directions to get a different angle on you. You can observe this behavior while hiding behind a tree or similar object and watching the enemy try to shoot you.

2. Unfortunately, crouching is something that would involve modifications to the player movement code which is tied into the skill system, stamina, jumping, sprinting, speed, etc. A very long time ago, I created a crouching mechanic for the game, but it was disappointing and was eventually abandoned in favor of the more fast paced over the top combat the skill system provides later in the game. Attempting to recreate a crouching mechanic would likely involve a complete reworking of the player movement.

3. Your data is saved automatically. When you return to the game, you will retain all your progress and items. The only thing that is not saved is your position on the map. You will respawn at one of the four spawn locations, but if you check your items and skills, everything will be there.

  • Improved wormhole functionality.
  • Added anomalous wormhole locations.
  • Added asteroid mining + asteroid mining laser + platinum and iron asteroids.
  • Added deployable outposts.
  • Reduced scanner cycle time by 60%.
Hi Sren, sorry for the confusion. I think it might be easier to show how the menu works rather than attempting to explain it via text, so i've created a short video which is posted below. Please let me know if there is anything I can do to improve the functionality of this menu. Thanks, Droog71
(1 edit)

Hi Sren, to start the game, enter a name and password, then click "log in". Next, enter a world name and click "choose world". This is how the game saves your data. Once you've entered your name, password and world name, click "single player" to start the game. Entering the same information next time you play will allow you to resume playing with your current save. Once in the game, press F1 for guidance at any time. To view or customize the key bindings, press escape and choose options-controls-bindings.



(1 edit)
  • Replaced 2D cockpit with professional artwork.
  • Added Mercenary Guild XP and level information to character sheet.
  • Added friendly warhawk ships that can spawn during combat when your guild level is above 3.
  • Added reflective glass to ship cockpits and space station windows.
  • Added scaled distance information to autopilot and warp drive menus.
  • Added server side date & time with accurate scale in respect to distance.
  • Improved newtonian physics / flight model
  • Improved AI flight and combat between multiple AI
(1 edit)
  • Improved flight model.
  • Added a single low power cannon to the Vex Cruiser starship.
  • Fixed camera not aligning correctly after entering ship in space.
  • Fixed projectile impacts interfering with ship controls.
  • Fixed overlapping text when viewing equipment for Vex Cruiser.
  • Fixed autopilot not shutting off when entering space from the surface of a planet.
  • Added information to the tutorial window (F1 key) when placing mining equipment.
  • Fixed projectile collision bug that would occasionally cause AI to deal more damage than intended.
  • Rebalanced weapon damage and shield recharge rates.
  • Adjusted AI ship's rate of fire.
  • Added a way to exit the lower level of cities on Centura in case the player becomes stranded there without a ship.
  • Lowered space suit oxygen capacity.