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Droog71

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A member registered May 17, 2016 · View creator page →

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Thanks for playing my games!

I can check out the bug with Redshift 7, but it is unlikely that it will be fixed. The project is old now and was made with an old version of Unity engine. I also created the game in Windows and I now use Linux exclusively. Last time I attempted to work on the project, I could not find a compatible build of the Unity Editor that would actually open the project, so I had to modify the dll files in order to fix a bug.

To find the first artifact in Redshift 7, you need to respond to the distress signal at the abandoned space station. To do this, wait for the message about the distress signal. The message occurs periodically and will be displayed on the HUD. Then, pilot your ship to the station. You will see a flaming ship on the landing pad. Stop your ship near the landing pad and get out. Float over to the flaming ship in your space suit and this should trigger an event. An audio message about the planet Magmos will play. After that, the mission will update and you need to go to the red planet, "Magmos". When you land on the planet, the artifact will be there.

I have the GUI scaling working for Overgrown, but I probably won't have the update released until tomorrow night because I have to go through the process of compiling the code for Windows, Mac and Linux and pushing the builds to itch.io, and I am out of time for today.

Thanks for the feedback. I can probably add an option to increase the GUI size. 

Until this is done, temporarily lowering your screen resolution while playing the game should help.

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I don't think that is possible at this point in time but you can download and play the game here: https://droog71.itch.io/axion.

You need to click the buttons "LOG IN" and "CHOOSE WORLD". Once clicked, the "LOG IN" button will say "LOG OUT" and the "CHOOSE WORLD" button will say "CHANGE WORLD".

Enter a name and password and click "log in". 

Enter a name for your world and click "choose world". 

Click the "single player" button to start the game or "host game" to host a multiplayer game

Here is a video which shows the actions described above.

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After reading this, I created a mod for the game which adds a hotbar (https://qe.mod.io/hotbar). 

You can install this mod from the main menu of the game. Just click on the mods button at the main menu and click subscribe under the hotbar mod.

The hotbar has 8 slots.

You can drag items from the inventory screen onto the hotbar or hover over them with the mouse cursor and press the corresponding number key (1-8)  on your keyboard to assign them to a slot.

Hotbar slots can be selected with the number keys on your keyboard (1-8)  or by scrolling with the mouse wheel.

You can see the hotbar in use in the gif below:


I saw this happen twice during a recent four hour period of play testing. No errors appeared in the log files and it did not occur frequently enough to narrow down the cause. I suspect it was caused by some code that handled collisions for the player. I have completely reworked the player movement code in version 1.1.7 so this code no longer exists. I have yet to see the issue occur since. Thanks for reporting the issue.

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I tested the windows version by downloading the zip file, extracting it and playing the game. I didn't encounter any problems during this test. I suggest using the desktop app  https://itch.io/app to install the game or maybe try using a different program to unzip the file.

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Are you using Windows, Mac or Linux? If you are having issues with the .zip file, I suggest using the itch.io desktop app to install the game. It's the best way to install any game on itch.io.

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Which type of gear are you making? I just tested with iron gears and didn't have any problem. Can you share screenshots of your setup? It should be setup like so: 

extractor -> conduit -> smelter -> conduit -> press -> conduit -> gear cutter -> conduit -> storage container


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Are you unable to rotate the camera 360 degrees or is it that the WASD keys stop working? Also is this on Windows, Mac or Linux?

These are actually all the same version, uploaded on May 17, 2020. The numbers just indicate the number of uploads for each channel. So I have only uploaded to the Mac channel 16 times, but it is the same version as the other two. I am working on another update but i'm not sure when it will be ready. When it is ready, all 3 channels will be updated on the same day. I will try to remember to append the version number with butler this time.

Sorry about that. Thanks for letting me know. Should be fixed now: https://droog71.itch.io/quantum-engineering/devlog/108338/hotfix-11042019

Yes, that bug should be fixed. The fix listed in the patch notes: "Fixed control+click not properly checking inventory space when transferring items." is the same bug and it should be fixed now.

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Hello. Thanks for the feedback and thanks also for trying my game. 

You can change key bindings from the menu. "Escape -> Options -> Bindings". 

To start building with the default control scheme, use the mouse wheel to scroll through objects that can be built, then press B to begin building. 

In addition to the "I" key, by default, the inventory screen will also open if you press the C key because it opens the crafting menu which is part of the inventory screen. 

I will be around and more than happy to answer any questions that come up as you play the game. Thanks again.

Conduits are easier to use overall, so I would recommend them for something like an alloy smelter early in the game. You should be able to find resource deposits for an alloy smelter not too far apart from each other.

Rail carts would work well for delivering coal and iron to multiple alloy smelters. The cart could fill with coal and then drive to a series of alloy smelters, dropping off coal for each one which would be much more efficient than searching for a coal and iron deposit for each alloy smelter.

Rail carts are mobile storage containers, so they are good for consolidating things. They can go around the world, collecting wires, gears etc. and bring them to a central location where auto crafting machines can build solar panels, extractors and other machines. 

Once you are producing all the basic components such as wire, plates and gears of all types, it is a good time to set up a rail cart. 

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From the terminal, run the game as follows "./Redshift7.x86_64 -screen-fullscreen 0". The game should start up in a window and the mouse should be working as intended. After that, you can go to the options menu and change the screen resolution to your native desktop resolution and  check the box to return to fullscreen mode.

If you walk out onto the landing pad and press "I" to open your inventory, you will see a "ships" tab in that window. Open the ships tab and click "request" next to the ship you purchased.  A big arrow will appear allowing you to place the ship on the landing pad wherever you want. Left click to place the ship.

Thanks!

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Important Information


Player ID 

If you would like to play Abica Luna on multiple machines and maintain your progress, you will need your player ID. A unique ID is generated the first time you enter your name and password and is stored in the directory "/itch/apps/abica-luna/players/". After playing Abica Luna, copy this file to your second machine in the same directory. Enter your name and password correctly on the second machine and the correct information about your in-game progress will be retrieved from the server.


Xfce Desktop Environment 

Abica Luna doe not cooperate well with the Xfce desktop environment. The game window may become minimized inappropriately during gameplay. If this becomes bothersome, I recommend installing the Cinnamon desktop environment to use while playing Abica Luna. This will allow the game to function as intended. 


Java and Pulse Audio in Debian 9

There is an issue with Java and Pulse Audio in Debian 9. 

If you notice some sound effects are not playing in Abica Luna, do the following:

Begin editing your Java sound.properties file with the following command: 

sudo nano /usr/lib/jvm/java-8-openjdk-amd64/jre/lib/sound.properties 

Look for the following lines:

javax.sound.sampled.Clip=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider javax.sound.sampled.Port=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider javax.sound.sampled.SourceDataLine=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider javax.sound.sampled.TargetDataLine=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider 

#javax.sound.sampled.Clip=com.sun.media.sound.DirectAudioDeviceProvider #javax.sound.sampled.Port=com.sun.media.sound.PortMixerProvider #javax.sound.sampled.SourceDataLine=com.sun.media.sound.DirectAudioDeviceProvider #javax.sound.sampled.TargetDataLine=com.sun.media.sound.DirectAudioDeviceProvider 

Comment out the first four lines shown above with # and remove the # from the second four.

The result should look like this: 

#javax.sound.sampled.Clip=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider #javax.sound.sampled.Port=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider #javax.sound.sampled.SourceDataLine=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider #javax.sound.sampled.TargetDataLine=org.classpath.icedtea.pulseaudio.PulseAudioMixerProvider 

javax.sound.sampled.Clip=com.sun.media.sound.DirectAudioDeviceProvider javax.sound.sampled.Port=com.sun.media.sound.PortMixerProvider javax.sound.sampled.SourceDataLine=com.sun.media.sound.DirectAudioDeviceProvider javax.sound.sampled.TargetDataLine=com.sun.media.sound.DirectAudioDeviceProvider 

Press ctrl+X to exit and save the file, overwriting the original. 

All of the sound effects in Abica Luna and other Java programs will now work on your Debian OS.

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Hello. The current build of Redshift 7 was made using Unity 2017.1.0f3. The bug is not present with Ubuntu but does occur with Debian 9. I think that maybe the bug with Unity was never completely fixed for all operating systems.

Thanks for the video. I believe I have a solution for you. From the terminal, run the game as follows "./Redshift7.x86_64 -screen-fullscreen 0". The game should start up in a window and the menu should be working as intended. After that, go to the options menu and change the screen resolution to your native desktop resolution. You can then check the fullscreen box to return to fullscreen mode and the menu buttons should continue working. This is apparently an issue with the game engine as you can see here: https://forum.unity.com/threads/fullscreen-gui-bug.338181/page-2 and here: https://forum.unity.com/threads/ui-not-receiving-mouse-events-5-6-0f1.464107/pag.... I was able to reproduce the problem in Debian 9 with Oracle VM and the above solution worked for me. I hope this helps. Thank you for your patience. If you need any info about other command line arguments such as -screen-fullscreen 0, all the information is here: https://docs.unity3d.com/Manual/CommandLineArguments.html

I booted up Ubuntu 14.04 LTS to try this out and did not experience any issues. What OS are you using? To reiterate, you just have to enter something in the name & password fields and click login, then enter a world name and click choose world, you can then start the game by clicking the single player button.