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DrMisterProfessorSir

12
Posts
2
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A member registered 7 days ago · View creator page →

Creator of

Recent community posts

Yoooo! A fellow stocks game! I really liked the gameplay. Much more in depth than mine XD.

Thanks a bunch for playing!

Ironically, it being bug ridden to hell, made it much more authentic than expected for an antivirus game. Really interesting take on the theme. Glad you actually finished. :)

Bro reinvented the wheel. Crazy good!

How you managed to compose a song where the only lyrics is chicken and make it sound relaxing is beyond me.

The Laws of Convenience states that an outlet will be at its most inconvenient location when it is needed.

Yes shref!

Gives me impossible quiz vibes. Love it!

I like the fast paced arena like gameplay. Really cool take on the count down theme and level progression. Controlling attack direction, it being tide to where you face, like a pseudo tank control was kind a had me confused with where to attack. Overall, really fun game.

Great puzzle shooter. Really clever level design and its puzzles. The portals in that one level, one involving two portals where you risk shooting yourself, may have a bug. My bullets just did not go through despite visual feedback of the portals. 

I like the level design. Pretty clever puzzle shooter. Very clean visuals. Certain level difficulty spikes were pretty high(portals). Don't know if it is a bug but sometimes the bullets would not go through. Or maybe I did pick up a clue regarding the puzzle. Overall, really good game. One of the few I took my time on.

(1 edit)

Pros:
Great visuals and asset use for a jam
A neat creative twist on the theme
Minimal hand holding with decent puzzle and level design

Cons:
Certain bugs ruined runs for me: Turrets shoot through walls, I clipped through terrain usually in vents, awkward terrain placements usually found in vents.

Turret feedback is hard to gauge. Can't tell if they detect you with LOS or proximity. A couple of deaths suggest the latter despite them having laser sights.

Controls feel a tad bit floaty when platforming is involved. Character speed acceleration feels a bit slow. Jumping to accelerate was hilarious though. Speed running game potential there.