Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

DrJongus

4
Posts
1
Following
A member registered Jun 30, 2017 · View creator page →

Recent community posts

I just realised that I've been playing version 1, instead of 1.1. Sorry about that lol.

Now I am able to pick up the CBD with the brownie mix from the shop, but when I try to put the CBD in the oven it says that I need brownie mix first.

Could my old save game cause problems?

So, it's me again.

I went back and played some more of this game, because as I said before, the atmosphere and the environment design is amazing.


I think I got like 3 or 4 more threads and while I don't want to spoil anything, but the more I play this game, the more I appreciate the writing and the game itself.


I did, however, find a few bugs again. These are spoilery, though, so to anyone who wants to play the game, I'd recommend not reading them. I can delete this comment, when it's been read by Stef, if he'd prefer me to do so.








 



  • I wasn't able to bake the CBD brownies. I could only bake normal brownies and after baking them, I couldn't bake anything. I still got the hand cursor, but it didn't prompt the inventory screen.
  • The hitboxes were hard to judge, the enemies weren't getting hit, when I expected them to. I did figure it out, after a few tries, though. So this one could be on me.
  • The assassin quest is not completable, if you go into the soviet's room, before starting it or if you do it during it, before you should? Sorry, I can't remember exactly when I did it. The door was open, when I had to go there, but the event that was supposed to happen didn't.
  • The bigger boss in the chicken place clipped through the wall. The smaller one blocked the doorway and he clipped through the left side. So from the corridor into the room with the hanging things.
  • This boss also messed up, when I died. I killed the smaller one, died to the big one, went back in, both were ragdoll'd, but only the big one attacked me. He was clipped into the corner to the right of the door I talked about above. I was only kinda able to hit him at first, but then for some reason not. Then I died to him and the fight was over and I won, when I respawned. Also their models were messed up.
  • After buying the codein bottle, after buying some other things I can't remember (sorry), it stayed on the item pickup screen for every other item I picked up afterwards. I paid with the piggy bank, before trying to pick up the codein.
  • When the inventory screen is up and I try to drop or equip an item, the mouse pick goes through the inventory screen and I talk to or pickup the things behind it.


I feel kinda bad for piling this stuff up on you, but I tried to be constructive and I really enjoy the game. The double chainsaw is incredible, haha!

(1 edit)

Don't worry, the settings/control cursor thing really is a minute detail. The game is very playable. You deserve a break for sure. I do appreciate the effort you put into this!

Alright, I got 3 threads so far. First of thank you for making and sharing this game! I love the atmosphere and the story is pretty good, too, for what it is.

Nonetheless I found some bugs and have a few nitpicks:

Bugs:

  • The mouse cursor still stays on screen and throws the picking off, when you exit the settings or the controls screen, by hitting escape, instead of clicking resume.
  • The door at room 303, with the fridge in front of it, opens and clips through said fridge.

Nitpicks:

  • The move speed is really slow, I found myself holding down shift most of the time. It'd be great if the run speed could be increased a bit and a toggle run option added.
  • In the cultist thread, the cultists elbows clip through the floor.
  • It would be really nice if you could rebind keys, or just put the inventory on tab instead of the I key, because hitting the I key gets annoying, atleast to me. Hitting tab would be easier, but just a nitpick.
  • It'd also be nice if you could add a FOV slider, because the FOV is a bit too low, for my comfort and I could see people getting motion sickness from the low FOV.
  • The final point is VERY nitpicky, but having to open the inventory to unequip the crowbar can get annoying. Though, being able to change the inventory key could also make this slightly less annoying.

Eventhough I have quite a few nitpicks, I really enjoyed this experience and look forward to your next releases, whenever those might come out!