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drgnontus

16
Posts
1
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A member registered Jan 30, 2019

Recent community posts

playthrough by myself

https://drive.google.com/file/d/13t7S_tKBLunYo071tZ3Wsy4LEfA5UJyD/view?usp=shari... here is the unity project

Well as expected no build for me. I don't know how to turn a WUP into an exe. Cool jam tho.

The game is playable from a to z, with sad robots &  actual figthts against turrets so thats a feel good.

time to rest

So I got a bit lost in sound fx (and all my narration is voiced) 

So the game is almost finished, but I never made a build with microsoft (not so ) universal thingy. Still on the rush it is,  to finish and publish.


the map is now full of things ready to kill you. The yellow spaghetti are actually very emotion related. Sounds design ASAP

I'm really feeling the 24hour chrono vibes right now 

Gameplay has arrived...

The C# answered, and its not verry happy. I experienced some crashes and the usual but rough laws of the C.

I may be able to pull out a game but I guess sleeping is not an option  

C# rush engaged!  C# rush engaged!

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encounter in the forest, 

textures from the ground of l3dI

I'm having some issue regarding lightings ( running only unity projectors and very dark baking), so I found some way to counter the technical limitations.

This is the albedo of an unbaked tree (its look normal ingame) 


Ruins coming through!

time for a nap, 

 I may miss the next update, so here is a little screenshot.

The frog be praised I made progress and I may now proceed to a "game".

the sword and the shield are now looking great, and I know where i'm going. 



next: level & ennemies

 but how me do land ? 


Etude des art abstrait du 20me siècles aka découverte du windows mixed reality et de son ROBUSTE intégration dans unity.

Au moins j'ai un bouclier, une épée et je peux me tp.

 après réunion en équipe nous nous accordons à dire que l'aspect emotional va être chaud, que la sainte grenouille soit avec nous

Le remake de 48h chono on se sent Bruce Willis

yeahhhhhhhhhhhhhh