Hi!
My name is Drexo. I’m an aspiring Game Tester and I’ve been analyzing your game to help you improve the experience and identify some bugs. I’m practicing my testing skills and I’d like to share some observations from my session (my current high score is 436!):
- Collision Issue: I noticed that some brown cubes don't always trigger the "push" physics. Occasionally, the car drives over them like a ramp instead of pushing them away.
- Asset Rendering: Some obstacles seem to flicker or disappear (pop-off) a few frames before the car actually reaches them.
- Level Design: Some 3-column blocks extend outside the road boundaries. Using a single-column asset in those spots would look much cleaner.
- Visual Polish: The environment on the sides of the road feels a bit empty. Adding decorative assets like trees or small lakes would make the game more immersive. To keep the game lightweight for browsers, you could use 2D billboards (sprites that always face the camera) for these decorations.
- Boundary Test: The side walls at the beginning of the game feel very solid and I didn't find any major clipping issues there.
Environment:
- Browser: Google Chrome
- Platform: Windows
I hope this feedback is useful for your project. Great job on the game!
Best regards, Drexo